====== Worm's Ferry ====== ===== Description ===== Only the most desperate cross the river to the South of [[Deadmanstown]] to search for artifacts and food. This rat-infested village of hovels to the North only survives because of treasure-hunters the desperate who hope to make it big by traveling to the ruins of Deadmanstown to find Atlantean artifacts to sell in the markets of Jorviksburg and Kingston. The "cursed ferry" as it is called is pushed by one brave boy just after sunrise, and then back again an hour before the sun falls once again. The Earl's Men commanded by [[angus|Angus McNasty, Reeve of Worm's Ferry]] on the West shore help collect the tolls and dole out justice if any shenanigans should transpire. To the West of Worm's Ferry is bandit country, made up of a group of gangs led by a self-styled Irish bandit king named Dill. This fellow has managed to create a small settlement in these wilds as a base of operations to lord over settlers looking to escape the king's yoke, but still be protected from the wilds. This settlement is colloquially known as Dill's Burg. A relatively wide and strong creek known as the [[Longcrook Creek]] empties out into the [[King Godwin River]] just North of the settlement. The [[Golden Trousers Creek]] empties into the [[King Godwin River]] a little over four miles South. ===== Recent History ===== Angus McNasty led a group of the Earl's men to liberate the village from bandits. They recaptured the manor house on January 9, 1130 and rechristened the manor house [[STATELY ANGUS MANOR|Stately Angus Manor]] in honor of Angus, the village's new reeve. Angus's housecarls have been busy establishing businesses and dwellings in the village in Spring-Summer 1130, and Angus recruited 11 new farm families in June 1130 to bolster the village. ===== Population ===== The population of the settlement itself is currently: 180\\ Hides under cultivation: 24 {{ :baker.jpg?direct&400|}} ===The Old Families (each of which has 1 hide of land under cultivation or grazing)=== * Cooper and his son Cooperson. His daughter Alice has left the village. It's rumored by some that she's become a witch, but others that she has begun a singing career. * Porkins and his two nephews, the younger, Chester Porkins, has made several expeditions as laborer to Angus to Deadmans's Town. Porkins is supplier of Mighty Haggis (and other meat products) to the Manor. * [[Handsome Steve]], Esther the Godly and twenty-one Stevelings perform a variety of other odd jobs including providing a safe storehouse for provisions in their outbuilding * Worm the ancient ferryman, his second wife Mary (nee Non-Gorilla) and their eight youngish children - at least three of which bear an uncanny resemblance to [[Handsome Steve]]. * Little Timmy - Worm's oldest child by his first wife - was killed in the fight against "Brother Riley" and his blasphemous monks in January of 1130 * Several farm homes that tend the fields and livestock within a half mile radius are located in various directions a few hundred yards from the square of the settlement. The farmers' family names are: * [[Alistair]] - To the Southeast, right along the Godwin River with some Irish blood and short temper * [[Beverly]] - Northwest by the beaver dams in the stream, these farmers have a quality harvest and often offer their surplus as trade. The oldest daughter named Isolde is courting [[Tariq]]. * [[Miller]] - A small mill along the creek to the North is run by the greedy Miller and his family of six marriage-age daughters. * [[Robin]] - This smaller family of herding farmers to the Southwest are all accomplished hunters - the youngest boy Robinson is the best of the bunch * [[Wolfgang]] - This family to the South has built a serviceable oven to get into the baking business but they are just terrible at it ===The Reeve's Men (i.e., PCs)=== * A trading post, The [[Dragon's Codpiece|Dragon's Codpiece]], run by [[Tariq]] currently 2 Hides worked by 4 tenant farmers, and the trading station with 2 employees and an inn named The Wayfairer's Rest with 7 employees. * [[stately_angus_manor|The Manor House]], inhabited by [[angus|Reeve Angus]] and a group of seven housecarls, seconded from the Earl, Matron Jeffery works as the house maid since the ruin of her family and farm, and Young Penda is Wulfric's groom/page. * A church (on a small mead hall plan, built on the site of the burned out "monastery-cottage" of "Brother" Riley.) with 2 attached clergy ([[siegfried|Father Siegfried]], and the [[sean|templar Sean]]). * A larger timber church is under construction. When it is complete, the mead hall church will be converted into a town hospital run by Dr. Edgar. * [[johnny|Johnny Venice]] lives in his own small compound called [[Casa De Venezia]] with his new assistant Prostitutta. It consists of a townhouse, barn, storage building and lodge. * [[Welshie]] lives his own townhouse. In August, his [[Welshie's Wardogs|Welshie's Wardogs]] business will open with 2 employees. * [[neil|Neil]] the Druid, who is making the deserted Jeffery Farm into a [[Neil's Hemp|Hemp Farm]] and Rope Shop with 4 employees. * [[Taffy's Bar|Taffy's Dive Bar]] complex with 8 regular employees and 2 armed retainers, offers food, drinks, lodging, prostitution and gambling. * [[Raoul]] has built a laboratory, two cabins and two primitive huts that house his scribe/retainers. A tower house will serve as the home of the new arcane forge he hopes to create soon. * [[skule|Skule Runar the Lege]], a Norwegian herbalist and rune master, has moved into town intending to set up a [[Skule's Herbs|herbalism and brewing business]] with 4 employees.. * [[rousel|Lady Rousel Osouf]], a Norman knight in the service of the Earl. Has recently joined the Housecarls in the manor, in Johnny Venice's old room. * [[Duda|Duda]] has built a cabin and fortified position for his mercenary band [[dudas_dudes|Duda's Dudes]]. ====New Families=== * Raymond O'Nets--Norman fisherman settled near Worm's Ferry in April 1130. He built a hut and has a boat. He always has tales of some of the wild and terrifying monsters he has glimpsed beneath his fishing boat as he navigates the [[king godwin river|Great King Godwin river]]. ====Settlers June 1130--each granted 1 hide, average 5 people per family==== * Atiq--Moorish Goat herd * Alasdair--Scottish Oat Farmer * Chad--English cobbler and wheat farmer * Barclay--Scottish pig farmer * Guthlac--English hunter and oat farmer * [[Brian O'Turnips]]--Irish turnip farmer * Jawar--Moorish goat herd * Rhodri--Welsh shepherd * Gilroy--Irish brewer and pumpkin farmer * Asgrim--Norwegian lumberjack and oat farmer * Wulfstan--English wheat farmer ===Fortifications=== * Duda has built a rickety watchtower overlooking the River. * Angus has built 150' of earth rampart. TOTAL POPULATION: 183 __Militia__: 15 militia (1 per household-- 5 killed in November will replenish Jan 1)--treat as [[nessex_militia|Class D Nessex militia]]. Plus Tariq and one of his underlings and Neil and arguably Sean to serve for the church land, and Skule or a retainer. __Housecarls__: Angus plus his 11 from the Earl (Wulfric, Duda, Taffy, Neil, Raoul, Johnny, Welshie, Skule, Rousel De Osouf, Hamish and Carthac. They are joined by several retainers--Young Penda the Groom, Wise Merfyn, 3 soldiers--(Berwyn, Leofric, Godric), Bumpo, Sister Mildred, Dudda O'Fleck. The Reeve and Duda each have 3 mercenary soldiers as retainers as well ===== Map of Worm's Ferry =====