====== Worm's Ferry ====== ===== Description ===== Only the most desperate cross the river to the South of [[Deadmanstown]] to search for artifacts and food. This rat-infested village of hovels to the North only survives because of treasure-hunters the desperate who hope to make it big by traveling to the ruins of Deadmanstown to find Atlantean artifacts to sell in the markets of Jorviksburg and Kingston. The "cursed ferry" as it is called is pushed by one brave boy just after sunrise, and then back again an hour before the sun falls once again. The Earl's Men commanded by [[angus|Angus McNasty, Reeve of Worm's Ferry]] on the West shore help collect the tolls and dole out justice if any shenanigans should transpire. To the West of Worm's Ferry is bandit country, made up of a group of gangs led by a self-styled Irish bandit king named Dill. This fellow has managed to create a small settlement in these wilds as a base of operations to lord over settlers looking to escape the king's yoke, but still be protected from the wilds. This settlement is colloquially known as Dill's Burg. A relatively wide and strong creek known as the [[Longcrook Creek]] empties out into the [[King Godwin River]] just North of the settlement. The [[Golden Trousers Creek]] empties into the [[King Godwin River]] a little over four miles South. ===== Recent History ===== Angus McNasty led a group of the Earl's men to liberate the village from bandits. They recaptured the manor house on January 9, 1130 and rechristened the manor house [[STATELY ANGUS MANOR|Stately Angus Manor]] in honor of Angus, the village's new reeve. Angus's housecarls have been busy establishing businesses and dwellings in the village in Spring-Summer 1130, and Angus recruited 11 new farm families in June 1130 to bolster the village. ===== Population ===== The population of the settlement itself is currently: 180\\ Hides under cultivation: 24 {{ :baker.jpg?direct&400|}} ===The Old Families (each of which has 1 hide of land under cultivation or grazing)=== * Cooper and his son Cooperson. His daughter Alice has left the village. It's rumored by some that she's become a witch, but others that she has begun a singing career. * Porkins and his two nephews, the younger, Chester Porkins, has made several expeditions as laborer to Angus to Deadmans's Town. Porkins is supplier of Mighty Haggis (and other meat products) to the Manor. * [[Handsome Steve]], Esther the Godly and twenty-one Stevelings perform a variety of other odd jobs including providing a safe storehouse for provisions in their outbuilding * Worm the ancient ferryman, his second wife Mary (nee Non-Gorilla) and their eight youngish children - at least three of which bear an uncanny resemblance to [[Handsome Steve]]. * Little Timmy - Worm's oldest child by his first wife - was killed in the fight against "Brother Riley" and his blasphemous monks in January of 1130 * Several farm homes that tend the fields and livestock within a half mile radius are located in various directions a few hundred yards from the square of the settlement. The farmers' family names are: * [[Alistair]] - To the Southeast, right along the Godwin River with some Irish blood and short temper * [[Beverly]] - Northwest by the beaver dams in the stream, these farmers have a quality harvest and often offer their surplus as trade. The oldest daughter named Isolde is courting [[Tariq]]. * [[Miller]] - A small mill along the creek to the North is run by the greedy Miller and his family of six marriage-age daughters. * [[Robin]] - This smaller family of herding farmers to the Southwest are all accomplished hunters - the youngest boy Robinson is the best of the bunch * [[Wolfgang]] - This family to the South has built a serviceable oven to get into the baking business but they are just terrible at it ===The Reeve's Men (i.e., PCs)=== * A trading post, The [[Dragon's Codpiece|Dragon's Codpiece]], run by [[Tariq]] currently 2 Hides worked by 4 tenant farmers, and the trading station with 2 employees and an inn named The Wayfairer's Rest with 7 employees. * [[stately_angus_manor|The Manor House]], inhabited by [[angus|Reeve Angus]] and a group of seven housecarls, seconded from the Earl, Matron Jeffery works as the house maid since the ruin of her family and farm, and Young Penda is Wulfric's groom/page. * A church (on a small mead hall plan, built on the site of the burned out "monastery-cottage" of "Brother" Riley.) with 2 attached clergy ([[siegfried|Father Siegfried]], and the [[sean|templar Sean]]). * A larger timber church is under construction. When it is complete, the mead hall church will be converted into a town hospital run by Dr. Edgar. * [[johnny|Johnny Venice]] lives in his own small compound called [[Casa De Venezia]] with his new assistant Prostitutta. It consists of a townhouse, barn, storage building and lodge. * [[Welshie]] lives his own townhouse. In August, his [[Welshie's Wardogs|Welshie's Wardogs]] business will open with 2 employees. * [[neil|Neil]] the Druid, who is making the deserted Jeffery Farm into a [[Neil's Hemp|Hemp Farm]] and Rope Shop with 4 employees. * [[Taffy's Bar|Taffy's Dive Bar]] complex with 8 regular employees and 2 armed retainers, offers food, drinks, lodging, prostitution and gambling. * [[Raoul]] has built a laboratory, two cabins and two primitive huts that house his scribe/retainers. A tower house will serve as the home of the new arcane forge he hopes to create soon. * [[skule|Skule Runar the Lege]], a Norwegian herbalist and rune master, has moved into town intending to set up a [[Skule's Herbs|herbalism and brewing business]] with 4 employees.. * [[rousel|Lady Rousel Osouf]], a Norman knight in the service of the Earl. Has recently joined the Housecarls in the manor, in Johnny Venice's old room. * [[Duda|Duda]] has built a cabin and fortified position for his mercenary band [[dudas_dudes|Duda's Dudes]]. ====New Families=== * Raymond O'Nets--Norman fisherman settled near Worm's Ferry in April 1130. He built a hut and has a boat. He always has tales of some of the wild and terrifying monsters he has glimpsed beneath his fishing boat as he navigates the [[king godwin river|Great King Godwin river]]. ====Settlers June 1130--each granted 1 hide, average 5 people per family==== * Atiq--Moorish Goat herd * Alasdair--Scottish Oat Farmer * Chad--English cobbler and wheat farmer * Barclay--Scottish pig farmer * Guthlac--English hunter and oat farmer * [[Brian O'Turnips]]--Irish turnip farmer * Jawar--Moorish goat herd * Rhodri--Welsh shepherd * Gilroy--Irish brewer and pumpkin farmer * Asgrim--Norwegian lumberjack and oat farmer * Wulfstan--English wheat farmer ===Fortifications=== * Duda has built a rickety watchtower overlooking the River. * Angus has built 150' of earth rampart. TOTAL POPULATION: 183 __Militia__: 15 militia (1 per household-- 5 killed in November will replenish Jan 1)--treat as [[nessex_militia|Class D Nessex militia]]. Plus Tariq and one of his underlings and Neil and arguably Sean to serve for the church land, and Skule or a retainer. __Housecarls__: Angus plus his 11 from the Earl (Wulfric, Duda, Taffy, Neil, Raoul, Johnny, Welshie, Skule, Rousel De Osouf, Hamish and Carthac. They are joined by several retainers--Young Penda the Groom, Wise Merfyn, 3 soldiers--(Berwyn, Leofric, Godric), Bumpo, Sister Mildred, Dudda O'Fleck. The Reeve and Duda each have 3 mercenary soldiers as retainers as well ===== Map of Worm's Ferry ===== Duda's Dudes Chapterhouse Cai's Alchemical Shop Scribe Cottages Angus Manor Worm’s House—Ferry HQ—founder of the village, runs the ferry Alasdair—Scottish oat farmer Asgrim—Norwegian lumberjack and oat farmer Guthlac—English hunter and oat farmer Atiq—Moorish goat herd Barclay—Scottish swineherd Jawar—Moorish goat herd Rhodri—Welsh shepherd Beverly—old family, expert farmers Beaver Pond Miller—greedy owner of the village mill Chad—English cobbler and wheat farmer Gilroy—Irish brewer and pumpkin farmer Wulfstan—English wheat farmer Brian—Irish turnip farmer Dragon’s Codpiece and Wayfarer’s Rest—Tariq’s establishment Neil’s Hemp Farm—tie ‘em up an smoke ‘em New Church—parish church of Father Siegfried Johnny Venice’s Townhouse and Barn—enterprising merchant and alchemist Skule’s House and Brewery—herbs and brew for the people Hospital - former church now Dr. Edgar’s place for the sick and the weary travelers Timber Tower—storage, occasionally a prison, perhaps bell tower someday Porkin’s—he and his nephews famous sausage and haggis makers Cooper—old family farmer and barrel maker Handsome Steve—old and very large family in the turnip business Turnip Storage=Steve’s depository Wulfric’s Barn—built by a resident knight for his horses Angus’ Barn—built by the reeve for his horses Raoul’s Scribal Huts and Laboratory—lab for the wizard, huts for his scribes Welshie’s Wardogs and Townhouse Robin—Robin, a family of hunters Alaistar—old family of farmers (Irish) Wolfgang the Baker—terrible baker with an adequate oven Raymond O’ Nets—recent arrival Norman fisherman Taffy’s Bar—new hotspot—open for business Moot Hill
Location Description:
Map with all the buildings numbered: {{ ::worm_ferry_map2.pdf |Map with numbers}}\\ Key to Numbered Map: {{ ::worm_ferry_map_august_1130_key.pdf |Map Key}}\\ ===== Nearby Points of Interest ===== There are several smaller settlements and interesting sites on the far Northern frontier that have been identified in scouting missions. * [[Lesserton]] - This humble village of fourteen families in a bend of [[Longcrook Creek]] are led by a young man who calls himself Ricketts. They raise goats and grain, and live in fear of harassing bandits and the sorceress across the creek. There is a suspicious paucity of adult men left in the village, as Ricketts himself just passed his eighteenth winter. * [[Shepherd's Hollow]] - Surrounded to the North and East by some hills is a herding community dedicated to raising large herds of sheep. In the Spring and Summer flocks of these animals can often be seen roaming from the Dillswood to the river. In colder months, the shepherds and their animals winter together in barns. * [[Frogtown]] - While larger than Lesserton, and less populous than Shepherd's Hollow, Frogtown is a small settlement in the territories that belong to Worm's Ferry about a half-mile from the trail to Jorvikburg. * [[Shepherd's Gallows]] - Along the base of the hills to the East of Shepherd's hollow is a lonely platform and gallows. Its history or purpose is unknown at this point. It serves as a handy landmark and meeting place, despite having the subtle funk of evil. * [[Irish Treehouse|The Irish Treehouse]] - A small ruined and crumbling wooden defensive works used by bandits as a base of operations for hijackings along the route from Jorviburg to Worm's Ferry.