The air spirits are ones who animate the element of air in the world, they have no substance, but can cause the Air to do their bidding.
Disembodied Spirit: cannot attack or be attacked physically
AC: 18 HD 12 HP 49
Resistance: 18;
Mods: W+4, N+8/S+12
Speed: 60' (may move through physical objects, fly)
Morale: +8
Stealth +8,, Perception +8
Air Blast: Cone: 60', damage 6d6 Lightning Damage, Dex Check to dodge. Use 4 times per turn
Air Funnel: shoves up to 6 targets, +12 to hit, moves target 20' apiece.
Air Storm: raging winds 300'x300' area, no ranged weapons or thrown weapons can hit, all movement cut in half as long as spirit concentrates on storm
Immune: lightning damage
Attack, Melee: +4; Damage: 3d10+1 damage (vs. spirits only)
S+8, D+8, C+8, I+12,W+12,Ch+8