An animal guardian is the spirit arising from a type or types of animal in a certain region (example: the bison of the plain, the rodents of the Green Forest). They will appear and attempt to scare off humans who seem to be wantonly or disproportionally harming its charges.
Disembodied Spirit: cannot attack or be attacked physically
AC: 15 HD 7 HP 29
Resistance: 15;
Mods: W+1, N+5/S+9
Speed 25' (may move through physical objects)
Morale+5
Stealth +5, Perception +5
Attack, Melee: +1; Damage: 2d12 vs spirits only
Attack, Spiritual: +9 vs Wis, Damage: stun target for 1 round, 2d4 Wisdom Damage
Animal Visage: normally invisible, can appear in the form of an animal and communicate in human voice (but it is still disembodied)
Moving the Land: as active action can change 270 cubic feet of land at its home to misdirect hunters or protect animals
S+5, D+5, C+5, I+9,W+9,Ch+5