Whether they are items enchanted by imbuing them with the spirits of the dead, or the spirits of the living cursed to exist within an object, animated objects refer to any sort of non-living material object that has been enchanted with sentience and spirit.
A common hackneyed curse commonly laid on unfaithful servants by sinister witches and sorcerers is that they spend eternity with their sentience trapped within their tools.
(HD 1/2 Brute)
AC: 12; HD 1/2 HP 2
Resistance: 12;
Mods: W -2/N+2/S+2
Speed: 30', Fly 30'
Morale: -2
Stealth -2, Perception +2
Attack, Melee: -2 Damage: 1d4 bludgeoning, slashing, or piercing (depending on the item)
Immune: to non-magical weapons and natural attack
S-2, D+2 C+2, I+2,W+2,Ch-2
Some demonologists spend resources enchanting empty suits of mail with ghostly sentience to act as clumsy and expensive but eternal guards.
(HD 3 Soldier)
AC: 15; HD 3 HP 12
Resistance: 12;
Mods: W-1/N+4/S+6
Speed: 25'
Morale: +6
Stealth -5, Perception +6
Attack, Melee: +4 Damage: 1d12 bludgeoning, slashing, or piercing (depending on weapon)
Immune: to non-magical weapons and natural attack
S+6, D-1 C+6, I-1,W+4,Ch-1