Table of Contents

Damage

Any combatant that reaches 0 hit points is incapacitated and unable to act. They begin to bleed out bleeding out.

Damage Types

There are thirteen damage types

This group represents damage done by weapons and mundane venom

This group represents the elemental damage done by earth, air, fire, and water

This group represents the two poles of angelic and demonic damage

This final group represents magical energies

Resistance, Vulnerability, and Immunity

Certain monsters or characters may have abilities which make them resistant to fire damage or vulnerable to acid damage, for example. Each of these essentially acts as a modifier to the total damage taken by that specific type of damage. If multiple types of damage are done, the damage modifier is only applied to the relevant damage rather than the total.

Resistance: The target takes half damage

Vulnerability: The target takes double damage

Immunity: The target takes zero damage

Death and Injury

Whenever you reach 0 hit points, you enter the death countdown. You tick off one box on the character sheet for each round that passes, and when you have reached -10 points, you have bled out and are now dead. To avoid bleeding out, you must be stabilized by another's action.

See also Healing and Injury for stabilization and recovery rules.

Injury Table

Once a character is stabilized, roll on this table to determine any lasting wounds were inflicted by the blows that knocked them to zero hit points. These effects last until they are mitigated using the rules found in the recovery rules.

d20DescriptionEffect
1False HopeThe stabilization effect was unsuccessful and the target is already dead
2FeebleLose 1D6 STR
3ShakyLose 1D6 DEX
4WeakLose 1D6 CON
5AddledLose 1D6 INT
6ConfusedLose 1D6 WIS
7DisfiguredLose 1D6 CHA
8-13MaimedLose a body part. The loss could lead to one of the following permanent conditions. (armless, blinded, disfigured, dumb, enucleated, lame, maimed, mauled, scarred)
14-19Busted UpDisadvantage to all checks until safe rest
20Standing Immediately heal 1D8 HP