Blessed  - This indicates that the weapon damages monsters harmed by blessed weapons
 
 Bludgeoning - This indicates that the weapon does this damage type
 
 Charge - A rider proficient in 
Knightly Combat scores double damage when charging with a lance
 
 
 Magical - This indicates that the weapon damages monsters harmed by magical weapons
 
 Masterwork  - This indicates that the weapon has an extra point or two of 
durability more than a normal weapon
 
 
 Melee - Melee weapons are for close range (5’)
 
 Piercing - This indicates that the weapon does this damage type
 
 Poor - This indicates that the weapon has one less point of 
durability than a normal weapn
 
 
 Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
 
 Reach - Melee weapons with reach can attack targets 10' away
 
 Reload - This weapon requires a full Active action to reload
 
 Slashing - This indicates that the weapon does this damage type
 
 Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
 
 Stealthy - This weapon is easily hidden on one's person
 
 Strangulation - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.|
 
 Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.