Any character can wear only 1 pair of boots at a time. Likewise, only 1 cloak at a time. Likewise, 1 robe at a time. Likewise only 1 hat at a time.
Name | Cost | Load | Durability | Effect | Special Ingredient |
---|---|---|---|---|---|
Boots of Leaping | 1500gp | 0 | 2 | wearer can jump up to 30' straight forward or up | Powdered Puck |
Boots of Levitation | 4000gp | 0 | 2 | wearer can levitate up to 30' in the air, moving there or back as quick action | The heart of an Invisible Jinn |
Boots of Mighty Kicking | 2000gp | 0 | 3 | wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards. | The feet of an Ogre |
Boots of Silence | 1200gp | 0 | 2 | wearer moves silently, meaning a Perception check based on hearing alone will always fail against him. | Powdered Brownie |
Boots of Travelling | 2000gp | 0 | 2 | wearer never becomes exhausted from overland travel | The hide of a Hell Hound |
Cloak of Blurring | 40,000gp | 0 | 2 | wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly, but as long as they are attuned to the cloak they may not take a rest or regain any hit points from conventional or magical healing. | The shadow of a demon |
Cloak of Darkness | 8000gp | 0 | 2 | activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered “blind”. | the clasp is a soul gem with the ghost of dreaded man-bat trapped inside |
Cloak of Gliding | 10,000gp | 0 | 2 | cloak can become a set of wings, allowing wearer to glide safely down from an immense height to the ground at twice his normal movement rate, this however requires both hands and concentration | the wings of a griffon |
Cloak of Stealth | 2000gp | 0 | 2 | wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks. | the boots of 20 brownies |
Cloak of Terror | 3000gp | 0 | 2 | when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee. | This cloak may only be made from the cloth of night woven by an Umbral Dwarf Shadowweaver |
Hat of Charisma | 40,000gp | 0 | 2 | wearer gains +2 to Charisma Score | Soul gem containing a Possessor Diabolus |
Hat of Intelligence | 40,000gp | 0 | 2 | wearer gains +2 to Intelligence Score | The feet of a Devilkin Enchanter |
Hat of Wisdom | 60,000gp | 0 | 2 | wearer gains +2 to Wisdom Score | The brain of an umbral dwarf holtmaster |
Robe of Disguise | 2000gp | 0 | 2 | The wearer can take on the outer appearance of any person on creature he has ever seen that is within half to twice his height. | The freshly harvested organs of a dark elven knight, laid out over bare stone during a new moon |
Robe of Hiding | 3000gp | 0 | 2 | When wearing this robe, and standing perfectly still against a solid object in shadow or darkness, the wearer becomes invisible until they act. | The cowl and wings of three Dreaded Man-Bats |
Robe of Vision | 60,000gp | 0 | 2 | The wearer can see 360 degrees, see spirits, invisible creatures and objects, and see in the dark. | The swaddling clothes of the child of an elven enchantress, sacrificed to a demon lord at the new moon |
Robe of Wizardry | 75,000gp | 0 | 2 | scholar wearer can cast all scholar cantrips, and get advantage when casting first and second level spells | The brain of a Frost Jotun Wizard |