Of all the plagues that Atlantean alchemy inflicted on the world, few are as fearsome as the Hooger. Named for the distinctive sound it makes, the Hooger is a foul combination of the body of large grizzly bear with a distinctive owl-like head. These fearsome creatures wander the forests of the New World attacking, crushing and eating anything that they can catch.
AC: 17 HD 10 HP 41
Resistance: 22
Mods: W+3/N+7/S+12
Speed: 30':
Morale: +12
Stealth +3, Perception +3
Attack, Melee: +7; Damage: 3d8+2 bludgeoning (Claws); multi-attack, 2 per round.
Extra Beak Attack: If both Claws hit the same target during a turn, the Hooger can make a Quick action with its beak that is +12 to hit, 3d8+2 piercing damage.
Crashing Charge: instead of attacking, the Hooger can attempt to overrun up to 5 targets as it moves (even a double move). He moves through each target’s space, must make an attack roll (+7), if it hits, the target takes 1d6 hp of damage and is knocked prone.
Forest: in the Forest, the Hooger gets advantage to stealth and ignores difficult terrain.
Stats: S+12, D+3, C+12, I+3,W+7,Ch+7