| Animal | Price | AC | HD | Move | Load Carried | 
	
	
	
		| Heavy Warhorse | 400gp | 11 | 3 | 50' | 75 | 
	
	
		| Light Warhorse | 250gp | 11 | 2 | 60' | 60 | 
	
	
		| Riding Horse | 75gp | 10 | 2 | 60' | 60 | 
	
	
		| Draft Horse | 50gp | 10 | 3 | 40' | 120 | 
	
	
		| Draft Ox | 15gp | 10 | 3 | 25' | 100 | 
	
	
		| Pony | 30gp | 10 | 2 | 40' | 25 | 
	
	
		| Mule | 8gp | 10 | 2 | 40' | 45 | 
	
	
		| Donkey | 4gp | 10 | 1 | 40' | 35 | 
	
	
		| Nag | 10gp | 10 | 1 | 50' | 50 | 
	
 
Riders:  Male 40 load, Female 25 load, Children 15 load; plus gear carried
Excess Load:  Once load is exceeded, all checks made by mount are at disadvantage; for every 5 load above carrying capacity, subtract 5’ of movement, 
Lance charges can only be made from heavy warhorses.
.
HORSE QUALITY:
 Add 1 HD:  3x price;	
 
 Increase Move 10':  3x price   
 
 Increase Load 20:  2x price
 
 Lose 1 HD:  ½ price:	
 
 Decrease Move 10': ½ price   
 
 Decrease Load 20: ½ price	
 
Horse Gear:
 Caparison (warhorse)	20gp	Fancy dress for horse
 
 Pack Saddle	10gp	Holds 40-load
 
 Tack (draft animals)	5gp	
 
 Saddle and Tack (riding)	25gp	
 
 Saddle and Tack (war)	45gp	
 
 Spurs, normal	1gp	
 
 Spurs, silvered	3gp	Squires only
 
 Spurs, gilded	10gp	Knights only
 
 Spurs, solid gold	75gp	Knights only
 
 Saddlebag	5gp	Holds 7-load
 
 Horse Armor, Heavy:  300gp, AC +5, Load:  15
 
 Horse Armor, Light:  100gp, AC +2: Load:  6
 
CART:  15gp, 2 wheels, bench for 2 people, can carry up to 4x collective carrying capacity of animals pulling it (including 40 Load of the cart).  Maximum 2 animals.
WAGON:  35gp, 4 wheels, bench for 3 people, can carry 5x collective carrying capacity of the  animals pulling it (including the 80 Load of the wagon). 
 
HEAVY WARHORSE  (3 HD Brute)
 AC: 11   HD 3  HP 13   
 
 Resistance: 15
 
 Mods: W-1/N+3/S+5
 
 Speed: 50':   Load 75
 
 Morale:  +5
 
 Stealth  -1, Perception -1
 
 Attack, Melee: +3; Damage 1d12 bludgeoning (hooves)
 
 Trample  when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
 
 S+5/D-1/C+5/I-1/W+3/Ch+3
 
LIGHT WARHORSE  (2 HD Brute)
 Attack, Melee: +3;  Damage 1d10 bludgeoning (hooves)
 
 Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
 
 S+4/D-1/C+4/I-1/W+3/Ch+3
 
RIDING HORSE  (2 HD Special)
 AC: 10  HD 2  HP 9  
 
 Resistance: 9
 
 Mods: W-1/N+3/S+4
 
 Speed: 60':    Load 60
 
 Morale:  -1
 
 Stealth  -1, Perception -1
 
 Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
 
 Stats:S+4/D-1/C+4/I-1/W+3/Ch+3
 
DRAFT HORSE/DRAFT OX (3 HD Special)
 AC: 10   HD 3  HP 13  
 
 Resistance: 9
 
 Mods: W-1/N+3/S+5
 
 Speed: Horse: 40':  Ox: 25’    Load Ox 100, Hoss 120
 
 Morale:  -1
 
 Stealth  -1, Perception -1
 
 Attack, Melee: +3, Damage:  1d12 bludgeoning (hooves)
 
 S+5/D-1/C+5/I-1/W+3/Cha+3
 
PONY/MULE  (2 HD Special)
 AC: 10   HD 2  HP 9  
 
 Resistance: 9
 
 Mods: W-1/N+3/S+4
 
 Speed: 40':    Load Pony 25, Mule: 45
 
 Morale:  -1
 
 Stealth  -1, Perception -1
 
 Attack, Melee: +3; Damage:  1d10 bludgeoning (hooves)
 
 S+4/D-1/C+4/I-1/W+3/Ch+3
 
DONKEY  (1 HD Special)
 AC: 10   HD 1 HP 5  
 
 Resistance: 8
 
 Mods: W-2/N+2/S+3
 
 Speed: 40':    Load 35
 
 Morale:  -2
 
 Stealth  -2,  Perception -2
 
 Attack, Melee: +2;  Damage:  1d8 bludgeoning (hooves)
 
 S+3/D-2/C+3/I-2/W+2/Ch+2
 
NAG HORSE (1 HD Special 10gp)
 AC: 10 HD 1 HP 5 
 
 Resistance: 9
 
 Mods: W-1/N+3/S+4
 
 Speed: 50': Load 50
 
 Morale: -2
 
 Stealth -1, Perception -1
 
 Attack, Melee: +2; Damage 1d8 bludgeoning (hooves)
 
 Stats:S+4/D-1/C+4/I-1/W+3/Ch+3
 
Nag horse is a riding horse, with the reduced HD, Move and Load penalties applied, reducing price dramatically.  Nags cannot travel at Fast overland speed.