Animal | Price | AC | HD | Move | Load Carried |
Heavy Warhorse | 400gp | 11 | 3 | 50' | 75 |
Light Warhorse | 250gp | 11 | 2 | 60' | 60 |
Riding Horse | 75gp | 10 | 2 | 60' | 60 |
Draft Horse | 50gp | 10 | 3 | 40' | 120 |
Draft Ox | 15gp | 10 | 3 | 25' | 100 |
Pony | 30gp | 10 | 2 | 40' | 25 |
Mule | 8gp | 10 | 2 | 40' | 45 |
Donkey | 4gp | 10 | 1 | 40' | 35 |
Nag | 10gp | 10 | 1 | 50' | 50 |
Riders: Male 40 load, Female 25 load, Children 15 load; plus gear carried
Excess Load: Once load is exceeded, all checks made by mount are at disadvantage; for every 5 load above carrying capacity, subtract 5’ of movement,
Lance charges can only be made from heavy warhorses.
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HORSE QUALITY:
Add 1 HD: 3x price;
Increase Move 10': 3x price
Increase Load 20: 2x price
Lose 1 HD: ½ price:
Decrease Move 10': ½ price
Decrease Load 20: ½ price
Horse Gear:
Caparison (warhorse) 20gp Fancy dress for horse
Pack Saddle 10gp Holds 40-load
Tack (draft animals) 5gp
Saddle and Tack (riding) 25gp
Saddle and Tack (war) 45gp
Spurs, normal 1gp
Spurs, silvered 3gp Squires only
Spurs, gilded 10gp Knights only
Spurs, solid gold 75gp Knights only
Saddlebag 5gp Holds 7-load
Horse Armor, Heavy: 300gp, AC +5, Load: 15
Horse Armor, Light: 100gp, AC +2: Load: 6
CART: 15gp, 2 wheels, bench for 2 people, can carry up to 4x collective carrying capacity of animals pulling it (including 40 Load of the cart). Maximum 2 animals.
WAGON: 35gp, 4 wheels, bench for 3 people, can carry 5x collective carrying capacity of the animals pulling it (including the 80 Load of the wagon).
HEAVY WARHORSE (3 HD Brute)
AC: 11 HD 3 HP 13
Resistance: 15
Mods: W-1/N+3/S+5
Speed: 50': Load 75
Morale: +5
Stealth -1, Perception -1
Attack, Melee: +3; Damage 1d12 bludgeoning (hooves)
Trample when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
S+5/D-1/C+5/I-1/W+3/Ch+3
LIGHT WARHORSE (2 HD Brute)
Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
S+4/D-1/C+4/I-1/W+3/Ch+3
RIDING HORSE (2 HD Special)
AC: 10 HD 2 HP 9
Resistance: 9
Mods: W-1/N+3/S+4
Speed: 60': Load 60
Morale: -1
Stealth -1, Perception -1
Attack, Melee: +3; Damage 1d10 bludgeoning (hooves)
Stats:S+4/D-1/C+4/I-1/W+3/Ch+3
DRAFT HORSE/DRAFT OX (3 HD Special)
AC: 10 HD 3 HP 13
Resistance: 9
Mods: W-1/N+3/S+5
Speed: Horse: 40': Ox: 25’ Load Ox 100, Hoss 120
Morale: -1
Stealth -1, Perception -1
Attack, Melee: +3, Damage: 1d12 bludgeoning (hooves)
S+5/D-1/C+5/I-1/W+3/Cha+3
PONY/MULE (2 HD Special)
AC: 10 HD 2 HP 9
Resistance: 9
Mods: W-1/N+3/S+4
Speed: 40': Load Pony 25, Mule: 45
Morale: -1
Stealth -1, Perception -1
Attack, Melee: +3; Damage: 1d10 bludgeoning (hooves)
S+4/D-1/C+4/I-1/W+3/Ch+3
DONKEY (1 HD Special)
AC: 10 HD 1 HP 5
Resistance: 8
Mods: W-2/N+2/S+3
Speed: 40': Load 35
Morale: -2
Stealth -2, Perception -2
Attack, Melee: +2; Damage: 1d8 bludgeoning (hooves)
S+3/D-2/C+3/I-2/W+2/Ch+2
NAG HORSE (1 HD Special 10gp)
AC: 10 HD 1 HP 5
Resistance: 9
Mods: W-1/N+3/S+4
Speed: 50': Load 50
Morale: -2
Stealth -1, Perception -1
Attack, Melee: +2; Damage 1d8 bludgeoning (hooves)
Stats:S+4/D-1/C+4/I-1/W+3/Ch+3
Nag horse is a riding horse, with the reduced HD, Move and Load penalties applied, reducing price dramatically. Nags cannot travel at Fast overland speed.