Ibburim are angelic ghosts. They are angels of the recently dead, not having passed on to the Heavens. An Ibbur can be convinced to help mortals, but as ghosts the Ibbur may not care or want to help. Luckily they can be bargained with. Ibbur can be cajoled to temporarily take possession of a corpse and animate it, or they can be called upon to defend mortals from threats from the spirit world.
Some examples of bargains an Ibbur might make include:
As Ibbur talk amongst themselves, a spellcaster who breaks a promise might find that only the most desperate ghosts will ever want to help them in the future. The spirit world typically gives a spellcaster a reasonable amount of time to accomplish these tasks which can typically be addressed in downtime.
Ibbur summoned by a Kabbalist will typically have stats like this:
Ibbur (2 HD Brute) Disembodied Spirit, cannot physically attack or be attacked
AC: 9; HD 2 HP 9
Resistance: 9;
Mods: W -1/N+3/S+4
Speed: 35'
Morale: +4
Perception +3
Attack: +4 Damage: 1d10; (vs Spirits Only)
Spiritual Attack: -1, hit will provoke morale check 1d4 Intelligence Damage.
Invisible: cannot be seen in the Mundane World normally
While not considered evil or else they wouldn't heed the Kabbalist's summons, they might still be jerks
S+4, D-1 C+4, I-1 ,W+3,Ch+3
An Ibbur animating a corpse might have stats like this:
Ibbur Possessed Corpse (2 HD Brute)
AC: 14 HD 2 HP 9
Resistance: 13; vs. magic 9
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +4
Stealth -1, Perception +3
Attack: +4 Damage: 1d10 (or as weapon)
Undead, While not considered evil or else they wouldn't heed the Kabbalist's summons, they might still be jerks
Immune to Charms, Sleep, Hypnosis, Poison
As corpses, human NPC's must roll morale when encountering them
S+4, D-1 C+4, I-1 ,W+3,Ch+3