The Land Wights are they spirits of particular locations; they can never move more than a mile from their home. Most are neutral or benign, often offered sacrifices of food or milk by simple villagers and pagans. However, when a land area is polluted by evil, the Land Wights can be corrupted and respond by attacking strangers with spiritual force (attacking the WIS of the victim with horrific visions of fear and loathing to drive them mad). Corrupted Land-wights count as “Evil”, others do not.
LESSER LAND-WIGHT (3 HD Shaper)
Disembodied Spirit: cannot attack or be attacked physically
AC: 13 HD 3 HP 13
Resistance: 13;
Mods: W-1, N+3/S+5
Speed: 25' (may move through physical objects)
Morale: +3
Stealth +3, Perception +3
Attack, Spiritual: +5; Damage: stun target for 1 round, 1d4 Wisdom Damage
Attack, Melee: Damage: 1d12 vs Spirits only
Frightening Visage: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per turn).
Moving the Land: as active action can change 270 cubic feet of land at its home.
S+3, D+3, C+3, I+5,W+5,Ch+3
GREATER LAND-WIGHT (7 HD Shaper)
Disembodied Spirit: cannot attack or be attacked physically
AC: 15 HD 7 HP 29
Resistance: 15;
Mods: W+1, N+5/S+9
Speed 30' (may move through physical objects)
Morale+5
Stealth +5, Perception +5
Attack, Spirtual: +9, Damage: stun target for 1 round, 2d4 Wisdom Damage
Attack, Melee: +1; Damage: 2d12 vs spirits only
Frightening Visage: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per turn).
Moving the Land: as active action can change 270 cubic feet of land at its home.
S+5, D+5, C+5, I+9,W+9,Ch+5
ANCIENT LAND-WIGHT (12 HD Shaper)
Disembodied Spirit: cannot attack or be attacked physically
AC: 18 HD 12 HP 49
Resistance: 18;
Mods: W+4, N+8/S+12
Speed: 30' (may move through physical objects)
Morale: +8
Stealth +8,, Perception +8
Attack, Spiritual: +12; Damage: stun target for 1 round, 3d4 Wisdom Damage
Attack, Melee: +4; Damage: 3d10+1 vs spirits only
Frightening Visage: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per turn).
Moving the Land: as active action can change 270 cubic feet of land at its home.
S+8, D+8, C+8, I+12,W+12,Ch+8