n the Kingdom of Nessex, each hide of land is responsible for 1 militia man for the defense of the Hundred, Law and Order etc. 20% of the militia can be called up for up to 2 months service each year in the army of the King or his Earls.
The basic militia man must have a shield, hunting bow and spear, with a saex-knife as a back-up weapon, and is trained to fight in a shield wall. As they are experienced they will add armor and better weaponry to the mix. Of late, a portion of the milita has taken to using a bill or long spear in place of shield and short spear.
In any given body of Nessex Militia, 10% will be class A, 20% class B, 40% class C, and 30% class D.
RAW RECRUIT—CLASS E (1/2 HD Soldier)
AC: 12 (round shield) HD 1 HP 2
Resistance: 13; vs. magic 8
Mods: W-2/N+2/S+2
Speed: 30'
Morale: +2
Stealth -2 Perception -2
Attack, Melee: +2; Damage: 1d6 piercing or slashing ( short spear or saex)
Attack, Ranged: +2, Damage: 1d8 piercing (Hunting Bow, must drop shield)
S+2, D+2, C+2, I+2,W+2,Ch+2
NESSEX MILITIA—CLASS D (1 HD Soldier)
AC: 12 (round shield) HD 1 HP 5
Resistance: 13; vs. magic 8
Mods: W-2/N+2/S+3
Speed: 30'
Morale: +3
Stealth -2 Perception -2
Attack, Melee: +3; Damage: 1d6 piercing or slashing ( short spear or saex)
Attack, Ranged: +3, Damage: 1d8 piercing (Hunting Bow, must drop shield)
Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
S+3, D+3, C+2, I+2,W+2,Ch+2
NESSEX MILITIA—CLASS C (2 HD Soldier)
AC: 14 (round shield, gambeson) HD 2 HP 9
Resistance: 14; vs. magic 9
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +4
Stealth -1 Perception -1
Attack, Melee: +4; Damage: 1d6 piercing or slashing (short spear or saex)
Attack, Ranged: +4, Damage: 1d8 piercing (Hunting Bow, must drop shield)
Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
S+4, D+4, C+3, I+3,W+3,Ch+3
NESSEX MILITIA BILLMAN—CLASS C (2 HD Soldier)
AC: 12 (gambeson) HD 2 HP 9
Resistance: 14; vs. magic 9
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +4
Stealth -1 Perception -1
Attack, Melee: +4; Damage: 1d12 slashing or piercing (bill or long spear)–Reach
Attack, Melee: +4; Damage : 1d6 (saex)
S+4, D+4, C+3, I+3,W+3,Ch+3
NESSEX MILITIA—CLASS B (3 HD Soldier)
AC: 16 (round shield, cheap mail) HD 3 HP 13
Resistance: 15; vs. magic 9
Mods: W-1/N+3/S+5
Speed: 30'
Morale: +5
Stealth -1 Perception -1
Attack, Melee: +5; Damage: 1d10 slashing (arming sword or war axe)
Attack, Ranged: +5, Damage: 1d8 piercing (Hunting Bow, must drop shield)
Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
S+5, D+5, C+3, I+3,W+3,Ch+3
NESSEX MILITIA—CLASS B BILLMAN (3 HD Soldier)
AC: 14 ( cheap mail) HD 3 HP 13
Resistance: 15; vs. magic 9
Mods: W-1/N+3/S+5
Speed: 30'
Morale: +5
Stealth -1 Perception -1
Attack, Melee: +5; Damage: 1d12 slashing or piercing (bill or long spear)–Reach
Attack, Melee: +5; Damage: 1d10 slashing (arming sword or war ax)
S+5, D+5, C+3, I+3,W+3,Ch+3
NESSEX MILITIA—CLASS A ( 4 HD Soldier)
AC: 17 (round shield, avg. mail) HD 4 HP 17
Resistance: 16; vs. magic 10
Mods: W 0/N+4/S+6
Speed: 30'
Morale: +6
Stealth 0 Perception 0
Attack, Melee: +6; Damage: 2d6 slashing (arming sword or war axe)
Attack, Ranged: +5, Damage: 1d8 piercing (Hunting Bow, must drop shield)
Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
S+6, D+6, C+4, I+4, W+4,Ch+4