n the Kingdom of Nessex, each hide of land is responsible for 1 militia man for the defense of the Hundred, Law and Order etc.  20% of the militia can be called up for up to 2 months service each year in the army of the King or his Earls.
 The basic militia man must have a shield, hunting bow and spear, with a saex-knife as a back-up weapon, and is trained to fight in a shield wall.  As they are experienced they will add armor and better weaponry to the mix.  Of late, a portion of the milita has taken to using a bill or long spear in place of shield and short spear.
 
 In any given body of Nessex Militia, 10% will be class A, 20% class B, 40% class C, and 30% class D.   
 
RAW RECRUIT—CLASS E (1/2 HD Soldier)
 AC: 12 (round shield)  HD 1 HP 2 
 
 Resistance: 13;  vs. magic 8
 
 Mods: W-2/N+2/S+2
 
 Speed: 30'
 
 Morale: +2
 
 Stealth -2 Perception -2
 
 Attack, Melee:  +2;  Damage:  1d6 piercing or slashing ( short spear or saex)
 
 Attack, Ranged:  +2, Damage:  1d8 piercing (Hunting Bow, must drop shield)
 
 S+2, D+2, C+2, I+2,W+2,Ch+2
 
NESSEX MILITIA—CLASS D (1 HD Soldier)
 AC: 12 (round shield)  HD 1 HP 5  
 
 Resistance: 13;  vs. magic 8
 
 Mods: W-2/N+2/S+3
 
 Speed: 30'
 
 Morale: +3
 
 Stealth -2 Perception -2
 
 Attack, Melee:  +3;  Damage:  1d6 piercing or slashing ( short spear or saex)
 
 Attack, Ranged:  +3, Damage:  1d8 piercing (Hunting Bow, must drop shield)
 
 Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
 
 S+3, D+3, C+2, I+2,W+2,Ch+2
 
NESSEX MILITIA—CLASS C (2 HD Soldier)
 AC: 14 (round shield, gambeson)  HD 2 HP 9
 
 Resistance: 14;  vs. magic 9
 
 Mods: W-1/N+3/S+4
 
 Speed: 30'
 
 Morale: +4
 
 Stealth -1 Perception -1
 
 Attack, Melee:  +4;  Damage:  1d6 piercing or slashing (short spear or saex)
 
 Attack, Ranged:  +4, Damage:  1d8 piercing (Hunting Bow, must drop shield)
 
 Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
 
 S+4, D+4, C+3, I+3,W+3,Ch+3
 
NESSEX MILITIA  BILLMAN—CLASS C (2 HD Soldier)
 AC: 12 (gambeson)  HD 2 HP 9
 
 Resistance: 14;  vs. magic 9
 
 Mods: W-1/N+3/S+4
 
 Speed: 30'
 
 Morale: +4
 
 Stealth -1 Perception -1
 
 Attack, Melee:  +4;  Damage:  1d12 slashing or piercing (bill or long spear)–Reach
 
 Attack, Melee:  +4;  Damage : 1d6 (saex)
 
 S+4, D+4, C+3, I+3,W+3,Ch+3
 
NESSEX MILITIA—CLASS B (3 HD Soldier)
 AC: 16 (round shield, cheap mail)  HD 3 HP 13
 
 Resistance: 15;  vs. magic 9
 
 Mods: W-1/N+3/S+5
 
 Speed: 30'
 
 Morale: +5
 
 Stealth -1 Perception -1
 
 Attack, Melee:  +5; Damage:  1d10 slashing (arming sword or war axe)
 
 Attack, Ranged:  +5, Damage:  1d8 piercing (Hunting Bow, must drop shield)
 
 Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
 
 S+5, D+5, C+3, I+3,W+3,Ch+3
 
NESSEX MILITIA—CLASS B  BILLMAN  (3 HD Soldier)
 AC: 14 ( cheap mail)  HD 3 HP 13
 
 Resistance: 15;  vs. magic 9
 
 Mods: W-1/N+3/S+5
 
 Speed: 30'
 
 Morale: +5
 
 Stealth -1 Perception -1
 
 Attack, Melee:  +5; Damage:  1d12 slashing or piercing (bill or long spear)–Reach
 
 Attack, Melee:  +5;  Damage:  1d10 slashing (arming sword or war ax)
 
 S+5, D+5, C+3, I+3,W+3,Ch+3
 
NESSEX MILITIA—CLASS A ( 4 HD Soldier)
 AC: 17 (round shield, avg. mail)  HD 4 HP 17
 
 Resistance: 16;  vs. magic 10
 
 Mods: W 0/N+4/S+6
 
 Speed: 30'
 
 Morale: +6
 
 Stealth  0 Perception 0
 
 Attack, Melee:  +6; Damage:  2d6 slashing (arming sword or war axe)
 
 Attack, Ranged:  +5, Damage:  1d8 piercing (Hunting Bow, must drop shield)
 
 Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers)
 
 S+6, D+6, C+4, I+4, W+4,Ch+4