Orders

PCs can give orders to retainers. Giving orders counts as a Quick action if it’s less than a few words. Retainers behave as the GM sees fit if they are given no orders by their PC commander.

A PC commander can spend an Active action on their turn to roll a Tactics check (usually DC 11, but higher if the GM thinks the tactical situation is especially troubling). Rather than attack or similar, the commander focuses on and maximizes the impact of their retainers. Success means that the ordered retainers are able to execute one of the special maneuvers below as a single unit:

Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still act as independent NPCs.