PIRATE—CLASS D (1 HD Soldier)
AC: 12 (buckler) HD 1 HP 5
Resistance: 13; vs. magic 8
Mods: W-2/N+2/S+3
Speed: 30'
Morale: +3
Stealth -2 Perception -2
Attack, Melee: +3; Damage: 1d6 piercing or slashing ( short spear or hatchet)
Attack, Ranged: +3, Damage: 1d12 piercing (War Bow, must drop shield)
S+3, D+3, C+2, I+2,W+2,Ch+2
PIRATE—CLASS C (2 HD Soldier)
AC: 12 (buckler) HD 2 HP 9
Resistance: 14; vs. magic 9
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +4
Stealth -1 Perception -1
Attack, Melee: +4; Damage: 1d10 slashing (war axe, arming sword or scimitar)
Attack, Ranged: +4, Damage: 1d12 piercing (War Bow, must drop shield)
S+4, D+4, C+3, I+3,W+3,Ch+3
PIRATE—CLASS B (3 HD Soldier)
AC: 12 (buckler) HD 3 HP 13
Resistance: 15; vs. magic 9
Mods: W-1/N+3/S+5
Speed: 30'
Morale: +5
Stealth -1 Perception -1
Attack, Melee: +5; Damage: 1d12 slashing (arming sword, scimitar or short spear)
Attack, Ranged: +5, Damage: 1d12 piercing (War Bow, must drop shield)
S+5, D+5, C+3, I+3,W+3,Ch+3
PIRATE–CLASS A ( 4 HD Soldier)
AC: 12 (buckler) HD 4 HP 17
Resistance: 16; vs. magic 10
Mods: W 0/N+4/S+6
Speed: 30'
Morale: +6
Stealth 0 Perception 0
Attack, Melee: +6; Damage: 2d6 slashing or piercing (scimitar, arming sword or short spear)
Attack, Ranged: +5, Damage: 1d12 piercing (War Bow, must drop shield)
S+6, D+6, C+4, I+4, W+4,Ch+4
SAILOR–Class D (1 HD Laborer)
AC: 10 HD 1 HP 5
Resistance: 12
Mods: W-2/N+2/S +3
Speed: 30'; Load: 13
Morale: -2
Stealth +2 Perception -2
Attack, Melee: +2; Damage: 1d8 bludgeoning (staff, big club)
Attack, Ranged: -2, Damage: 1d6 slashing (thrown hatchet)
S+3, D+2, C+3, I-2,W+2,Ch-2
SALIOR–Class C (2 HD Laborer)
AC: 10 HD 2 HP 9
Resistance: 13
Mods: W-1/N+3/S +4
Speed: 30'; Load: 14
Morale: -1
Stealth +3 Perception -1
Attack, Melee: +3; Damage: 1d8 bludgeoning (staff or big club)
Attack, Ranged: -1, Damage: 1d6 slashing (thrown hatchet)
S+4, D+3, C+4, I-1,W+2,Ch-1
SAILOR–Class B (3 HD Laborer)
AC: 10 HD 3 HP 13
Resistance: 13
Mods: W-1/N+3/S +5
Speed: 30'; Load: 15
Morale: -1
Stealth +3 Perception -1
Attack, Melee: +3; Damage: 1d8 bludgeoning (staff or big club)
Ranged Attack: -1, Damage: 1d6 slashing (thrown hatchet)
S+5, D+3, C+5, I-1,W+3,Ch-1