The Wee Folk are the smaller members of fairy-kind. They spend most of their time in the Spirit World, but when the stars are correct, they can pass over to the Mundane World by various natural portals.
BROWNIE (1/2 HD Sniper)
AC: 8; HD 1/2 HP 2
Resistance: 8;
Mods: W -2/N+2/S+2
Speed: 30'
Morale: -2
Stealth +2, Perception +2
Attack, Melee: -2 Damage: 1d6 piercing (knife);
Walnut of Doom (thrown weapon): +2; Damage: target gains a level of exhaustion
Invisibility: can become invisible as active action, lasts 1 turn.
Immune: to non-magical weapons and natural attacks
Craft Powers: a small band of brownies can do a week's work of craft in a single night, if they aren't observed.
S-2, D+2 C-2, I+2,W+2,Ch+2
LEPRECHAUN (1/2 HD Leader)
AC: 8; HD 1/2 HP 2
Resistance: 8; vs Magic 12
Mods: W -2/N+2/S+2
Speed: 30'
Morale: -2 if alone, +2 if with other wee folk
Stealth +2, Perception +2
Attack, Melee: -2 Damage: 1d6 bludgeoning (stick);
Invisibility: can become invisible as active action, lasts 1 turn.
Immune: to non-magical weapons and natural attacks
Magic Hat: a leprechaun is immune to attacks of opportunity, as long as he has his magic hat.
Magic Walking Stick: +2 attack, if hits, target is Charmed
Magic Powers: a leprechaun can cast any arcane cantrip, and the Sleep spell
S-2, D+2 C-2, I+2,W+2,Ch+2
PUCK (1/2 HD Shaper)
AC: 8; HD 1/2 HP 2
Resistance: 12;
Mods: W -2/N+2/S+2
Speed: 30'
Morale: -2
Stealth +2, Perception +2
Attack, Melee: -2 Damage: 1d6 bludgeoning (kick)
Invisibility: can become invisible as active action, lasts 1 turn.
Immune: to non-magical weapons and natural attacks
Illusionary Surroundings: as a quick action they can make a 15'x15' area appear as anything they desire, concentration.
Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size.
S+2, D+2 C+2, I+2,W+2,Ch+2
SPRITE OR PIXIE (1/2 HD Predator)
AC: 8; HD 1/2 HP 2
Resistance: 8;
Mods: W -2/N+2/S+2
Speed: 30', Fly 60'
Morale: -2
Stealth +2, Perception +2
Attack, Melee: -2 Damage: 1d6 bludgeoning (stick);
Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use)
Invisibility: can become invisible as active action, lasts 1 turn.
Immune: to non-magical weapons and natural attack
S+2, D+2 C-2, I+2,W+2,Ch+2