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alchemy

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ALCHEMY

The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage. If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the alchemical products listed below. To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, 0.4 times the list price in components, and a successful alchemy check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage. The alchemical laboratory can also be used to create new alchemical products,the details of which must be worked out with the Campaign Judges.

Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products.

Alchemical Products

Here are a list of common useful devices and substances produced by alchemists. They are largely single-use devices, and at best (like third eye stone and Ether Lens) of limited reuse capacity.

Type Price Supply LoadNotes
Greek Fire 100gp 7 1Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.
Stogies of Stench Warding1gp 1 0.2Secret cigar recipe of Turkish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.
Shimmering Sand 25gp 2 0.2Increases the number of targets of a sleep spell by 25%.
Black Sand 100gp 7 0.2Allows a sleep spell to affect the undead.
Pipeweed of Judicious Contemplation 50gp 5 0.2A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.
Third Eye Stone 75gp 6 0.2Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.
Flash Powder Pellet50gp 5 0.2If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets who fail a CON check lose a turn
Assassin’s Smoke 50gp 5 0.2Thrown to ground, instantly produces a 5×5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide
Fine Glitter 30gp 3 0.1Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.
Alchemical Grenade100gp 7 1Throw up to 50' explodes in a 15'x15' area, all inside make a CON check or take 1d8 thunder damage and be knocked prone
Essence of Krangor 150gp 9 0.2If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.
Devil Grease 40gp 4 1Poured onto a 5'x5' hard floor, next person who steps onto it must save vs. Dex or fall down and flounder for 1-3 rounds
Bottled Phantasm 60gp 6 1When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.
Dragon Breath Bomb150gp 9 1Light it and make a thrown weapon attack to move it up to 50', or light it and run away. There is a 5 in 6 chances that it explodes and all in a 15'x15' area around it take 3d6 fire damage, or half as much on a successful DEX check. If it doesn't explode for the next 1D6 rounds there is a 1 in 6 chance it explodes late. Every time someone carrying a bomb takes fire damage, there is a 1 in 6 chance one of the bombs they carry explodes.
Ether Lens150gp90.2mounted on a hooded lantern (not included), projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination. 1 in 6 chance of burn out each use
Tanglefoot Bag 25gp 2 1A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).
alchemy.1576256738.txt.gz · Last modified: 2019/12/13 17:05 by andrew