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Magical Arms and Armor

Insert info here about how to make this stuff.

Magic Weapons

All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons.

NameCostLoadDurabilityEffect
Dagger of Everlasting Venom- 1 3 This dagger does an extra 1D6 poison damage
Dagger of Dementia-13A victim hit by this Atlantean weapon must make an INT check or lose their Active action next turn
Dagger of Wounding- 1 3 This dagger does an extra 1D6 piercing damage if the attack is made with advantage
Sword of Celerity- 1 4 This arming sword gives the wielder an extra 5' to their movement
Sword of Fortitude- 1 5 While wielding this arming sword bludgeoning, piercing, and slashing damage from non magical weapons is reduced by 1
Sword of Sharpness- 1 4 This arming sword gives a +1 to hit, but not damage
Sword of Potence- 1 4 This arming sword gives a +1 to damage, but not to hit

Magic Armor

NameCostLoadDurabilityEffect
Unyielding Mail-55This mail hauberk gives resistance to Slashing Attacks
Mail of Unbreakable Links-55This mail hauberk gives resistance to Piercing Attacks
Rebounding Mail-5 5This mail hauberk gives resistance to Bludgeoning Attacks
Angel Steel Mail-35 This mail hauberk weighs only 3 Load
Mail of Vulcan-35This mail is the kind worn by great heroes like Hector or Arthur, it grants resistance to all physical attacks, weighs only 3 Load, and grants 5' of bonus movement
Griffin Leathers-23 this light armor gives wearer an extra 5' to movement
Troll Leathers-23 this light armor gives wearer resistance to Slashing Attacks
Invisible Gambeson-03 this light armor cannot be seen and has no effective load weight

Magic Shields

NameCostLoadDurabilityEffect
Spirit Shield 13The spirit shield has more durability than a regular shield except it imparts a +2 bonus against spiritual attacks
arms.1576597475.txt.gz · Last modified: 2019/12/17 15:44 by andrew