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Table of Contents
Damage
Any combatant that reaches 0 hit points is incapacitated and unable to act. They’re dead if not stabilized within 1 minute or by the end of the fight (whichever is later).
Damage Types
There are thirteen damage types
This group represents damage done by weapons and mundane venom
- Slashing
- Piercing
- Bludgeoning
- Poison
This group represents the elemental damage done by earth, air, fire, and water
- Acid
- Lightning
- Fire
- Cold
This group represents the two poles of angelic and demonic damage
- Radiant
- Necrotic
This final group represents magical energies
- Thunder
- Force
- Psychic
Resistance, Vulnerability, and Immunity
Certain monsters or characters may have abilities which make them resistant to fire damage or vulnerable to acid damage, for example. Each of these essentially acts as a modifier to the total damage taken by that specific type of damage. If multiple types of damage are done, the damage modifier is only applied to the relevant damage rather than the total.
Resistance: The target takes half damage
Vulnerability: The target takes double damage
Immunity: The target takes zero damage
Death and Injury
see also HEALING AND INJURY for stabilization and recovery
Roll | Injury Result |
---|---|
1 | A false hope, you’re dead |
2 | Feeble: lose 1d6 STR |
3 | Shaky: lose 1d6 DEX |
4 | Weak: lose 1d6 CON |
5 | Concussed: lose 1d6 INT |
6 | Depressed: lose 1d6 WIS |
7 | Disfigured: lose 1d6 CHA |
8-13 | Lose a body part (GM’s choice) |
14-19 | Disadvantage all checks until rest |
20 | Standing: instantly heal 1d8 HP |
Design Notes
Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. It's really hard, unless no one is able to stabilize them. We could put a stricter time limit, rather than death saves. Maybe 5 turns?