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Duda's Dudes

Duda leads and quarters a ragtag group of soldiers advertised as a small mercenary company specializing in protecting any special interests North of Jorvikburg who can pay their rate. In addition to Duda himself, the current roster is:

  • John Stone (English Dude Regular) - Hunting Bow, Seax
  • Douglas Chop (Scottish Dude Champion) - Lumber Axe
  • Rhorvald the Bold (Danish Dude Champion) - Dane Axe
  • Aiden (Irish Dude Regular) Hunting Bow, Club
  • Folant (Welsh Dude Recruit) Hunting Bow, Club

John is the youngest and most reasonable of “The Dudes.” He acts as the leader, standing in the middle of any formation “The Dudes” might take. Douglas is kind of crazy and boisterous, and he may have a death wish. Rhorvald is eerily silent, and may either be menacing or not know much English. All three joined the company on July 21st, 1130. In early August of 1130, Aiden and Folant were hired into the mercenary company while Duda was in Kingston. These raw recruits are also training with Duda to become full-fledged members. All the men call Duda himself “Marshal” ironically as if he were commanding a much larger force of men.

In addition to their own equipment, all members of Duda's Dudes have the following equipment either purchased new or requisitioned from Stately Angus Manor:

  • A round shield suitable for creating a shield wall
  • A short spear suitable for receiving a charge or throwing
  • An arming sword as a backup weapon
  • A suit of leather armor each with a very basic “D” emblazoned on the back

All of Duda's Dudes are militiamen with the following stats:

Dude Recruit (1/2 HD Soldier)

AC: 14 (leather and round shield) HD 1 HP 2
Resistance: 13; vs. magic 8
Mods: W-2/N+2/S+2
Speed: 30'
Morale: +2
Stealth -2 Perception -2
Attack, Melee: +2; Damage: 1d6 piercing or slashing (short spear or arming sword)
Attack, Ranged: +2, Damage: 1d6 piercing (thrown spear)
S+2, D+2, C+2, I+2,W+2,Ch+2

Dude Regular (1 HD Soldier)

AC: 14 (leather and round shield) HD 1 HP 5
Resistance: 13; vs. magic 8
Mods: W-2/N+2/S+3
Speed: 30'
Morale: +3
Stealth -2 Perception -2
Attack, Melee: +3; Damage: 1d6 piercing or slashing (short spear or arming sword)
Attack, Ranged: +3, Damage: 1d6 piercing (thrown spear)
S+3, D+3, C+2, I+2,W+2,Ch+2

Dude Champion (2 HD Soldier)

AC: 14 (leather and round shield) HD 2 HP 9
Resistance: 14; vs. magic 9
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +4
Stealth -1 Perception -1
Attack, Melee: +4; Damage: 1d6 piercing or slashing (short spear or arming sword)
Attack, Ranged: +4, Damage: 1d6 piercing (thrown spear)
S+4, D+4, C+3, I+3,W+3,Ch+3

Dude Sergeant (2 HD Soldier)

AC: 18 (common mail and round shield) HD 2 HP 9
Resistance: 14; vs. magic 9
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +4
Stealth -1 Perception -1
Attack, Melee: +4; Damage: 1d10 (arming sword)
S+4, D+4, C+3, I+3,W+3,Ch+3

PASSIVE INCOME: each month, the odds are that Duda's Dudes will have 1 job “off camera”. Roll 1d6 for the number of days the job takes (a 6 indicating 1d6 additional days). Each day, Duda gets 15gp per HD of Dudes (including Duda), with 10gp/HD of that going to the individual dude as his retainer wage. Mercenary work is dangerous work, so there is a 1 in 10 chance per man that he was killed on the job (excluding Duda).

dudas_dudes.1614083152.txt.gz · Last modified: 2021/02/23 12:25 by dave