enchanted_clothing
This is an old revision of the document!
Enchanted Clothing
Name | Cost | Load | Durability | Effect | Special Ingredient |
---|
Boots of Leaping | xxxgp | 0 | 2 | wearer can jump up to 30' straight forward or up | – |
Boots of Levitation | xxxgp | 0 | 2 | wearer can levitate up to 30' in the air, moving there or back as quick action | – |
Boots of Mighty Kicking | xxxgp | 0 | 3 | wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards. | – |
Boots of Silence | xxxgp | 0 | 2 | wearer moves silently,meaning a Perception check based on hearing alone will always fail against him. | – |
Boots of Travelling | xxxgp | 0 | 2 | wearer never becomes exhausted from overland travel | – |
Cloak of Blurring | xxxgp | 0 | 2 | wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly. | – |
Cloak of Darkness | xxxgp | 0 | 2 | activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered “blind”. | – |
Cloak of Flying | xxxgp | 0 | 2 | cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands | – |
Cloak of Hiding | xxxgp | 0 | 2 | wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks. | – |
Cloak of Terror | xxxgp | 0 | 2 | when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee. | – |
enchanted_clothing.1578504687.txt.gz · Last modified: 2020/01/08 17:31 by dave