enchanted_clothing
                This is an old revision of the document!
Enchanted Clothing
| Name | Cost | Load | Durability | Effect | Special Ingredient | 
|---|
| Boots of Leaping | xxxgp | 0 | 2 | wearer can jump up to 30' straight forward or up | – | 
| Boots of Levitation | xxxgp | 0 | 2 | wearer can levitate up to 30' in the air, moving there or back as quick action | – | 
| Boots of Mighty Kicking | xxxgp | 0 | 3 | wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards. | – | 
| Boots of Silence | xxxgp | 0 | 2 | wearer moves silently,meaning a Perception check based on hearing alone will always fail against him. | – | 
| Boots of Travelling | xxxgp | 0 | 2 | wearer never becomes exhausted from overland travel | – | 
| Cloak of Blurring | xxxgp | 0 | 2 | wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly. | – | 
| Cloak of Darkness | xxxgp | 0 | 2 | activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered “blind”. | – | 
| Cloak of Flying | xxxgp | 0 | 2 | cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands | – | 
| Cloak of Hiding | xxxgp | 0 | 2 | wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks. | – | 
| Cloak of Terror | xxxgp | 0 | 2 | when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee. | – | 
enchanted_clothing.1578504687.txt.gz · Last modified:  by dave
                
                