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herbals

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Herbs, Herbal Remedies and Herbal Concoctions

TypePriceSUPNotes
Belladona10gp2If ingested after a lycanthrope bite, make a poison save: either die in one turn or be cured of lycanthropy.
Birthwort10gp2
Black Lotus250gp10Smoked or chewed, save vs. poison, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes. If failed, fall into deep trance for 2d6 hours. On a roll of “1” fall trance lasts 2d6 days.
Chaulmoogra Oil10gp2If poured on a dangerous slime infestation, 50% chance to wash off all the slime.
Comfrey10gp2Once per day per patient, heals 1d4 points of damage after battle.
Felwort10gp2If a tincture is splashed on the face, allows a second saving throw vs. paralysis.
Garlic5gp1Causes a vampire to cringe for 1d4 rounds
Goat's Rue10gp2Inhaled as a smoke, allows victim a save vs. death to dangerous parasites
Goldenrod10gp2If taken within a day of infection, 25% chance to avoid a disease
Pipe Weed1sp1If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.
Tamarind10gp2If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness
Vermifuge10gp2Smoke from burning it kills all bookworms within 10'
White byrony10gp2If burnt and breathed, 25% to allow second save vs. mold or other dangerous spores. Handkerchief coated with it and held over nose gives +4 save vs. spores.
White Lotus100gp7Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.
Wolfsbane10gp2If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.
Woundwart5gp1Applied to wounds, 1 dose per day, adds 1 extra hit point healed.
herbals.1575830104.txt.gz · Last modified: 2019/12/08 18:35 by dave