herbals
This is an old revision of the document!
Herbs, Herbal Remedies and Herbal Concoctions
Common Herbals: the following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill. It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items. However, if it is December through March, the check is made at disadvantage.
Type | Price | SUP | Notes |
---|---|---|---|
Belladona | 10gp | 2 | If ingested after a lycanthrope bite, make a poison save: either die in one turn or be cured of lycanthropy. |
Birthwort | 10gp | 2 | Applied as a poultice, gives 25% chance to re-roll failed poison save |
Chaulmoogra Oil | 10gp | 2 | If poured on a dangerous slime infestation, 50% chance to wash off all the slime. |
Comfrey | 10gp | 2 | Once per day per patient, heals 1d4 points of damage after battle. |
Felwort | 10gp | 2 | If a tincture is splashed on the face, allows a second saving throw vs. paralysis. |
Garlic | 5gp | 1 | Causes a vampire to cringe for 1d4 rounds |
Goat's Rue | 10gp | 2 | Inhaled as a smoke, allows victim a save vs. death to dangerous parasites |
Goldenrod | 10gp | 2 | If taken within a day of infection, 25% chance to avoid a disease |
Pipe Weed | 1sp | 1 | If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room. |
Tamarind | 10gp | 2 | If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness |
Vermifuge | 10gp | 2 | Smoke from burning it kills all bookworms within 10' |
White byrony | 10gp | 2 | If burnt and breathed, 25% to allow second save vs. mold or other dangerous spores. Handkerchief coated with it and held over nose gives +4 save vs. spores. |
Wolfsbane | 10gp | 2 | If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned. |
Woundwart | 5gp | 1 | Applied to wounds, 1 dose per day, adds 1 extra hit point healed. |
Exotic Herbals
Type | Price | SUP | Notes |
---|---|---|---|
Black Lotus | 250gp | 10 | Smoked or chewed, save vs. poison, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes. If failed, fall into deep trance for 2d6 hours. On a roll of “1” fall trance lasts 2d6 days. |
White Lotus | 100gp | 7 | Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll. |
herbals.1575830415.txt.gz · Last modified: 2019/12/08 18:40 by dave