mishap
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Table of Contents
Spellcasting Mishaps
Arcane Spellcasting Mishaps
When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control.
Magical Mishap Table
Roll | Mishap Effect |
---|---|
1 | Magical backlash! Caster takes 1d6/spell level force damage |
2-3 | All non-magical metal within 5' melts or takes 1 point of durability damage |
4-5 | Orb of darkness surrounds the party for one fight |
6-7 | Bizarre gravity, heavy or light |
8-9 | Caster emits blinding bright light to all |
10-11 | The spell affects the wrong target |
12-13 | Significant collateral damage |
14-16 | Caster is stunned, CON check to resist |
17-19 | Caster is weak, STR check to resist |
20 | A different, random spell is cast |
Divine Spellcasting Mishaps
I've got some different ideas here for spellcasting mishaps. –AHS
- A temporary hole opens up between the second world and the mundane world
- The spellcasting attracts the interest of a denizen of the second world
- The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel
- The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed
- The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.
mishap.1577547788.txt.gz · Last modified: 2019/12/28 15:43 by andrew