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robbing_people

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ROBBING PEOPLE

The simplest way to gain money without working or, God Forbid!, farming is to steal from someone else.

MUGGING OR PICKPOCKETING

Most people have a little cash on their person, based on their level of personal wealth. If you steal their purse by stealthy or violent means, consult the following chart:

  • Poor (landless worker, monk or hermit): 1d6 cp, 1 roll on the pockets table–column A
  • Average (householder, craftsman, priest): 1d6 sp 2 rolls on the pockets table–column-A
  • Above Average (knight, successful craftsman) 1d6 gp 3 rolls on the pockets table–column B
  • Prosperous (lord, successful merchant): 1d6 x10 gp 4 rolls on the pockets table–column B
  • Wealthy (great lord, wealthy merchant): 1d6x100gp 5 rolls on the pockets table–column B

THE WHAT'S IT GOT IN ITS POCKETS TABLE:

d20 RollColumn AColumn B
1stringRoll again, column A
2

BURGLARY OR RAIDING

Most people keep their stuff in their houses.

1–In the Country or Farming Communities

BuildingSearch ModCashGoods
Shack+51d12x1spminimal
Cottage+21d12x2gpcooking gear, some clothing
Farm House+01d12x10gpfarm tools, clothing, cooking gear, basic furniture
Barn-40 animals (at least 2 oxen per farm) or grain
Public House-51d12x20gpBeer, furnishings, food stores
Smithy01d12x10gpsmith tools, iron bars, iron tools
Parish Church-51d12x50gpaltar service, gospel or book of hours
Manor House, small-51d12x200gpgood furniture, some weaponry, horses
Manor House, large-101d12x400gpgood furniture, some weaponry, horses

Type: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler's rest, drinking spot for community; Smithy: local blacksmith; Parish Church: religious structure of the Hundred; Manor House, Small: house of the Lord of a Hundred, perhaps fortified. Manor House, Large: big house of the lord of 2-3 Hundreds, can be a castle.

Search Mod: number added on the search roll to see how long the search of the place takes.
Cash: the amount of savings the owners have hidden in the house, half will be in the form of jewelry, gemstones or art, half as coin.
Goods: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.

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robbing_people.1579971527.txt.gz · Last modified: 2020/01/25 16:58 by dave