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Table of Contents
ROBBING PEOPLE
The simplest way to gain money without working or, God Forbid!, farming is to steal from someone else.
MUGGING OR PICKPOCKETING
Most people have a little cash on their person, based on their level of personal wealth. If you steal their purse by stealthy or violent means, consult the following chart:
- Poor (landless worker, monk or hermit): 1d6 cp, 1 roll on the pockets table–column A
- Average (householder, craftsman, priest): 1d6 sp 2 rolls on the pockets table–column-A
- Above Average (knight, successful craftsman) 1d6 gp 3 rolls on the pockets table–column B
- Prosperous (lord, successful merchant): 1d6 x10 gp 4 rolls on the pockets table–column B
- Wealthy (great lord, wealthy merchant): 1d6x100gp 5 rolls on the pockets table–column B
THE WHAT'S IT GOT IN ITS POCKETS TABLE:
d20 Roll | Column A | Column B |
---|---|---|
1 | string | Roll again, column A |
2 |
BURGLARY OR RAIDING
Most people keep their stuff in their houses.
1–In the Country or Farming Communities
Building | Search Mod | Cash | Goods |
---|---|---|---|
Shack | +5 | 1d12x1sp | minimal |
Cottage | +2 | 1d12x2gp | cooking gear, some clothing |
Farm House | +0 | 1d12x10gp | farm tools, clothing, cooking gear, basic furniture |
Barn | -4 | 0 | animals (at least 2 oxen per farm) or grain |
Public House | -5 | 1d12x20gp | Beer, furnishings, food stores |
Smithy | 0 | 1d12x10gp | smith tools, iron bars, iron tools |
Parish Church | -5 | 1d12x50gp | altar service, gospel or book of hours |
Manor House, small | -5 | 1d12x200gp | good furniture, some weaponry, horses |
Manor House, large | -10 | 1d12x400gp | good furniture, some weaponry, horses |
Type: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler's rest, drinking spot for community; Smithy: local blacksmith; Parish Church: religious structure of the Hundred; Manor House, Small: house of the Lord of a Hundred, perhaps fortified. Manor House, Large: big house of the lord of 2-3 Hundreds, can be a castle.
Search Mod: number added on the search roll to see how long the search of the place takes.
Cash: the amount of savings the owners have hidden in the house, half will be in the form of jewelry, gemstones or art, half as coin.
Goods: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.
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