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spells [2019/11/26 12:29] – created davespells [2020/02/11 21:24] (current) andrew
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-=====ONLINE SPELL BOOK=====+====== Spellcasting ====== 
 + 
 +[[Arcane spells]] require a successful spellcasting check and any components required in its description to cast. Arcane spells might have a number of alternative names depending on the archetype that may cast them. For example, a Hermetic mage can cast "formulae" and Sufi Dervishes may choose "trances" in addition to the general arcane spell list.   [[Divine spells]] (also called "miracles") require a spellcasting check, but only need a Holy Symbol to cast successfully, in place of components.  
 + 
 +===== The Spellcasting Check ===== 
 +{{ :screen_shot_2020-01-17_at_12.31.40_pm.png?direct&200|}} 
 + 
 +Spells require a spellcasting check with a 
 +DC = 10 + spell’s level. 
 + 
 +Failure may trigger a mishap with unintended 
 +consequences, and the spellcaster can’t 
 +attempt spells of that spell level again until 
 +they take a [[rest|safe rest]]. The GM has wide latitude about the results of any mishaps. They may choose to  require a [[mishap|roll on an appropriate Magical Mishap Table]] or 
 +simply describe what malady the PC suffers. 
 + 
 +Sometimes the result of the spellcasting check is used 
 +to determine the success of a targeted spell, 
 +comparing the result to the target’s defense 
 +(e.g. 10 + a monster's RESISTANCE or a target’s relevant modifier). In 
 +this way a spellcasting check is both to see if 
 +the PC can successfully cast and hit a target. This type of check is identified as a "Magic Attack" and is indicated as such in the spell lists below.  
 + 
 +Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits. 
 + 
 +Spellcasters can cast any  spell they may know as a rite or ritual. This takes 1 hour per spell level of concentration, but doesn’t require a check. 
 + 
 +Some spells last as long as [[concentration]] is 
 +held. Only one spell can be concentrated on 
 +at a time. Taking damage, making checks, or 
 +other distracting tasks may break concentration. 
 + 
 +===== Spell Lists ===== 
 + 
 +  * [[Arcane Spells|Arcane Spells]] 
 +  * [[Divine Spells|Divine Spells]]
  
-[[Arcane Spells|Arcane Spells]] 
  
  
-[[Divine Spells|Divine Spells]] 
  
-[[Potions|Potions]] 
spells.1574771342.txt.gz · Last modified: 2019/11/26 12:29 by dave