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spells [2020/01/17 17:31] andrewspells [2020/02/11 21:24] (current) andrew
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-=====ONLINE SPELL BOOK===== +====== Spellcasting ======
-{{ :screen_shot_2020-01-17_at_12.31.40_pm.png?direct&400|}}+
  
-Spells often require components: certain +[[Arcane spells]] require a successful spellcasting check and any components required in its description to cast. Arcane spells might have a number of alternative names depending on the archetype that may cast them. For examplea Hermetic mage can cast "formulae" and Sufi Dervishes may choose "trances" in addition to the general arcane spell list  [[Divine spells]] (also called "miracles") require a spellcasting check, but only need a Holy Symbol to cast successfully, in place of components
-words, movementsor materials in order to +
-trigger the spell’s magical effectsThese are +
-generally left abstract as [[supply]].+
  
 +===== The Spellcasting Check =====
 +{{ :screen_shot_2020-01-17_at_12.31.40_pm.png?direct&200|}}
 +
 +Spells require a spellcasting check with a
 +DC = 10 + spell’s level.
 +
 +Failure may trigger a mishap with unintended
 +consequences, and the spellcaster can’t
 +attempt spells of that spell level again until
 +they take a [[rest|safe rest]]. The GM has wide latitude about the results of any mishaps. They may choose to  require a [[mishap|roll on an appropriate Magical Mishap Table]] or
 +simply describe what malady the PC suffers.
 +
 +Sometimes the result of the spellcasting check is used
 +to determine the success of a targeted spell,
 +comparing the result to the target’s defense
 +(e.g. 10 + a monster's RESISTANCE or a target’s relevant modifier). In
 +this way a spellcasting check is both to see if
 +the PC can successfully cast and hit a target. This type of check is identified as a "Magic Attack" and is indicated as such in the spell lists below. 
 +
 +Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.
 +
 +Spellcasters can cast any  spell they may know as a rite or ritual. This takes 1 hour per spell level of concentration, but doesn’t require a check.
 +
 +Some spells last as long as [[concentration]] is
 +held. Only one spell can be concentrated on
 +at a time. Taking damage, making checks, or
 +other distracting tasks may break concentration.
 +
 +===== Spell Lists =====
  
   * [[Arcane Spells|Arcane Spells]]   * [[Arcane Spells|Arcane Spells]]
   * [[Divine Spells|Divine Spells]]   * [[Divine Spells|Divine Spells]]
-  * [[Crafting]] + 
-  * [[books|Books]]+ 
  
spells.1579282299.txt.gz · Last modified: 2020/01/17 17:31 by andrew