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spells [2020/01/28 00:33] andrewspells [2020/02/11 21:24] (current) andrew
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-===== Spellcasting ===== +====== Spellcasting ======
-{{ :screen_shot_2020-01-17_at_12.31.40_pm.png?direct&200|}}+
  
-==== The Spellcasting Check ====+[[Arcane spells]] require a successful spellcasting check and any components required in its description to cast. Arcane spells might have a number of alternative names depending on the archetype that may cast them. For example, a Hermetic mage can cast "formulae" and Sufi Dervishes may choose "trances" in addition to the general arcane spell list.   [[Divine spells]] (also called "miracles") require a spellcasting check, but only need a Holy Symbol to cast successfully, in place of components.  
 + 
 +===== The Spellcasting Check ====
 +{{ :screen_shot_2020-01-17_at_12.31.40_pm.png?direct&200|}}
  
 Spells require a spellcasting check with a Spells require a spellcasting check with a
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 consequences, and the spellcaster can’t consequences, and the spellcaster can’t
 attempt spells of that spell level again until attempt spells of that spell level again until
-they take a [[rest|safe rest]]. The GM has wide latitude about the results of any mishaps. They may choose to  require a [[mishaps|roll on an appropriate Magical Mishap Table]] or+they take a [[rest|safe rest]]. The GM has wide latitude about the results of any mishaps. They may choose to  require a [[mishap|roll on an appropriate Magical Mishap Table]] or
 simply describe what malady the PC suffers. simply describe what malady the PC suffers.
  
-The result of the spellcasting check is used+Sometimes the result of the spellcasting check is used
 to determine the success of a targeted spell, to determine the success of a targeted spell,
 comparing the result to the target’s defense comparing the result to the target’s defense
 (e.g. 10 + a monster's RESISTANCE or a target’s relevant modifier). In (e.g. 10 + a monster's RESISTANCE or a target’s relevant modifier). In
 this way a spellcasting check is both to see if this way a spellcasting check is both to see if
-the PC can successfully cast and hit a target.+the PC can successfully cast and hit a target. This type of check is identified as a "Magic Attack" and is indicated as such in the spell lists below.  
 + 
 +Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.
  
 +Spellcasters can cast any  spell they may know as a rite or ritual. This takes 1 hour per spell level of concentration, but doesn’t require a check.
  
 +Some spells last as long as [[concentration]] is
 +held. Only one spell can be concentrated on
 +at a time. Taking damage, making checks, or
 +other distracting tasks may break concentration.
  
 +===== Spell Lists =====
  
   * [[Arcane Spells|Arcane Spells]]   * [[Arcane Spells|Arcane Spells]]
spells.1580171585.txt.gz · Last modified: 2020/01/28 00:33 by andrew