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spells [2020/02/04 00:28] andrewspells [2020/02/11 21:24] (current) andrew
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 ====== Spellcasting ====== ====== Spellcasting ======
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 [[Arcane spells]] require a successful spellcasting check and any components required in its description to cast. Arcane spells might have a number of alternative names depending on the archetype that may cast them. For example, a Hermetic mage can cast "formulae" and Sufi Dervishes may choose "trances" in addition to the general arcane spell list.   [[Divine spells]] (also called "miracles") require a spellcasting check, but only need a Holy Symbol to cast successfully, in place of components.  [[Arcane spells]] require a successful spellcasting check and any components required in its description to cast. Arcane spells might have a number of alternative names depending on the archetype that may cast them. For example, a Hermetic mage can cast "formulae" and Sufi Dervishes may choose "trances" in addition to the general arcane spell list.   [[Divine spells]] (also called "miracles") require a spellcasting check, but only need a Holy Symbol to cast successfully, in place of components. 
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 ===== The Spellcasting Check ===== ===== The Spellcasting Check =====
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 Spells require a spellcasting check with a Spells require a spellcasting check with a
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 Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits. Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.
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 Spellcasters can cast any  spell they may know as a rite or ritual. This takes 1 hour per spell level of concentration, but doesn’t require a check. Spellcasters can cast any  spell they may know as a rite or ritual. This takes 1 hour per spell level of concentration, but doesn’t require a check.
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 other distracting tasks may break concentration. other distracting tasks may break concentration.
  
 +===== Spell Lists =====
  
   * [[Arcane Spells|Arcane Spells]]   * [[Arcane Spells|Arcane Spells]]
spells.1580776105.txt.gz · Last modified: 2020/02/04 00:28 by andrew