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the_sandbox [2020/03/26 21:34] – [The Sandbox] andrewthe_sandbox [2020/06/25 14:33] (current) – subheading andrew
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 ====== The Sandbox ====== ====== The Sandbox ======
  
-Procedures of Play in the Eldritch Earth Campaign+//Procedures of Play in the Eldritch Earth Campaign//
  
 You are an adventurer because you feel a strong call in your bones to chaos and exploration. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of civilization and explore the wilds to make your name. Regardless of what drives you, you are driven. You choose where to go and what to do. There will be a handful of obvious choices, but you don't by any means need to take them. The adventure is in your hands. You are an adventurer because you feel a strong call in your bones to chaos and exploration. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of civilization and explore the wilds to make your name. Regardless of what drives you, you are driven. You choose where to go and what to do. There will be a handful of obvious choices, but you don't by any means need to take them. The adventure is in your hands.
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   * One GM should be "Time Master" keeping track of all time used by various characters in a centrally accessible manner   * One GM should be "Time Master" keeping track of all time used by various characters in a centrally accessible manner
-  * Since XP is granted by spending gold, each character needs record all spending and submit it to the "Advancement Master" to be credited for XP in a master log+  * Since XP is granted by spending gold, each character needs record all spending and submit it to the "Advancement Master" to be credited for XP in a master log
 +  * One GM should be the "Master Cartographer" keeping a master GM map of all known (and unknown) points of interest and [[spheres of influence]].  
 + 
 +===== PC Scale ===== 
 + 
 +As player characters advance, any new player characters starting at first level will make for a challenging game to play for GMs. To address this problem, the campaign will add a "sliding scale" that will gradually raise the level of starting player characters. Whether this is done based on the session number, milestones, or as legacy player characters reach certain levels is up for discussion. The ruling will be made by the consensus of the GMs.  
  
 ===== Adding New Players ===== ===== Adding New Players =====
-The campaign may add new players every so often. These players may choose to play a trusted henchman for a session if they are just "dropping in" or they may decide to create their own new character for play. At this time, players who have an existing player character may create a new player character of their own to add to play. +The campaign may add new players every so often. These players may choose to play a trusted henchman for a session if they are just "dropping in" or they may decide to create their own new character for play. At this time, players who have an existing player character may create a new player character of their own to add to play. All new characters to the campaign start at the level floor set by the sliding scale as decided by the GMs.
  
 ===== Replacement Player Characters ===== ===== Replacement Player Characters =====
-Players may lose their player character to death, insanity, or maiming. Similar to when new players are added to the campaign, when an existing player character dies all players may decide to roll up and play a new character in a session where a replacement character is generated. +Players may lose their player character to death, insanity, or maiming. Similar to when new players are added to the campaign, when an existing player character dies all players may decide to roll up and play a new character in a session where a replacement character is generated. Replacement characters start at the level floor set by the sliding scale as decided by the GMs
  
  
the_sandbox.1585258473.txt.gz · Last modified: 2020/03/26 21:34 by andrew