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Highport
This scenic former pirate shelter along the cliffs of the Serene Expanse Ocean has grown to one of the largest and prosperous ports outside that of the High Elven naval empire.
The gentry of this naturally scenic but dirty and foggy city were once the very pirate lords who settled the town. As such, the city guard is a ragtag bunch who is generally more interested in lining their own pockets than in actually keeping the peace. It is only when corruption actually sees the light of day that they are actually forced to step in and punish wrongdoing.
All those who carry weapons are required to have them peace-knotted at all times. Failure to do so results in the severest of consequences, ranging from nights in jail to being banned from the city altogether. Those individuals not capable of peace-knotting their weapons can contact the city guard for assistance.
There is also a stark line of gentrification in the city. There are the poor working class people who live, work, and die down by the docks, and then there are the Lords of Highport who live on the high points of the city looking down at the poor folk who do the dirty work.
Unlike Blackangel where other races have a limited role and representation or are expatriates from another realm, Highport has a significant elven and gnomish population. The forests to the north and east of Highport are populated by these peoples, and many of these fey have moved to join the humans in the city.
People
Groups
The Highport Navy consists of 18 major ships and crews, with perhaps twice more that in smaller support vessels. They patrol the coast, police the bay, and train recruits using four old, leaky carracks.
Places
Temples
- Temple to the Wild Mother - An open-air temple in a serene but wildly beautiful grove overlooking the ocean