Session/Game: Conan
#16 Date:
11/21/2004
Episode 16, "Wandering Around the Desert" Campaign
Date: Year of the Rat, Ublez 1-7 GM: Dave
Nelson Characters: Lord
Hieronymous Valanus, Aquilonian, Noble/Soldier, level 5/2 (Mike
Miller) Luxon, scholar-5 from the mysterious East,
(cohort) Squire Bart, Aquilonian, soldier-3
(follower) Neo, Aquilonian, soldier-2
(follower) Morpheus, Aquilonian, soldier-2
(follower) Flunkies x5, Aquilonian, soldier-1
(follower)
Vegeta,
Southern Islander, Barbarian, level 8 (Marlon Kirton) Ozziago,
Zingaran, soldier-6 (Toby Miller)
Prologue Prince Andalarius of Argos was visited by a
mysterious stranger who sold him the fabulous “Rod of Infinite
Possibilities”. This rod was guaranteed to make the owner and his army
invulnerable to all Stygian magic. So, the prince gathered an army of
Argossean, Aquilonian and Kothic adventurers and cut their way south in an
attempt to sack the ancient tombs of Luxor. Unfortunately, the magic rod
was a fake and the army was devastated by foul plagues and curses from
beyond the grave. Vegeta, Ozziago, and Lord Valanus and his entourage
found themselves with the remnants of the Prince’s army in the desert
slowly being surrounded by a host of Stygians.
Log: Day 1 Valanus, his followers, Vegeta and
Ozziago found themselves at the southern edge of the small remnant of the
Argos expedition. The main Stygian force was attacking from the north,
while Stygian horse could be spotted to the East, and a chariot force to
the West. The party decided to cut their way through a small band of
Stygian infantry to the south and make for the open desert. They kill
about 20 Stygians, losing 1 of Valanus’s flunkies and a while lot of their
own blood in the process. After briefly debating whether to wheel around
and cut their way through the main Stygian army, they flee into the desert
to the south.
Day 2 The party is ambushed on the trail by dreaded Stygian
desert Lizard-men. The Lizardmen manage to kill Neo, Ozziago’s horse and 2
of the flunkies and to severely wound Luxon, Morpheus, Ozziago and 2 more
flunkies.
Day 3 After having moved south away from the battle scene,
they decide to turn west and make considerable progress doing so. However,
they use up the last of their water. After making camp, they decide to
turn Northwest to make a break for Shem.
Day 4 They make excellent progress to the Northwest, coming
very close to the River Styx. They suffer greatly from lack of water.
Day 5 They become lost and turn aside just before reaching
their goal, the River Styx and the Shem border. They wander back deep into
the desert due south, suffering again for lack of water.
Day 6 They come across an oasis in the desert. There is a
Stygian Watch-tower near the well. At nightfall, Luxon and Vegeta scale
the tower and slay the guards and sorcerer within, while Valanus, Ozziago
and Squire Bart slay the guard squad outside near the well. Squire Bart’s
horse is killed, and Luxon is grievously injured again, but the camp is
secured.
Day 7 Soon, the party packs up the supply camels at the tower
and with an adequate supply of water and a good map they dash to the Shem
border and safety. |