ramiel_character_stats
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Ramiel
Agility: d6 Smarts: d8 Spirit: d8 Strength: d6 Vigor: d6
Hindrances Responsibility to Others (Major)
All Thumbs (minor) -2 Repair; Roll of 1 on a mechanical or electronic device causes malfunction Loyal (minor) Hollow-Boned (racial) -1 Toughness
Edges
  Arcane Background: Miracles - 10 base points, 2 powers
  Flight (racial)
  Healer - +2 healing 
  Holy Warrior - Spend 1 Power Point to make evil creatures make Spirit check or be Shaken;
                 roll of 1 kills Extras, wounds Wild Cards; cost is 1 Power Point per creature affected
  Extra Edge (racial) - One of the Chosen - Your investigator gains either a +1 to attack rolls vs. supernatural
                 evil or they suffer a –1 penalty to attack rolls to hit him
Skills Faith d8
Fighting d6 Healing d8+2 Investigation d6 Knowledge d8 Notice d8 Persuasion d8 Stealth d4
Powers (Miracles) 10 power points
   "The Good Touch" - healing power, laying on of hands trapping, 3pp/heal, Touch, must be used within hour of
                        event, removes a wound with success, two with a raise, roll suffers penalty equal to
                        victim's and caster's wounds together, can cure poison and disease if used within 10 
                        minutes of event.
   "The Light of Truth" - burst power, light trapping, 2pp/shot, Cone, 2d10—HW, targets make Agility rolls versus caster's arcane skill roll
                    
                                    ramiel_character_stats.1578351025.txt.gz · Last modified:  by quinton
                
                