===== Brother Mohr ===== 5th Level Cleric of Moradin Human Male Str: 18 (+4) Con: 14 (+2) Dex: 10 (+0) Int: 8 (-1) Wis: 12 (+1) Cha: 10 (+0) Initiative: +2 Armor Class:20 Fort: 15 Ref: 13 Will: 16 Move: 5 HitPoints: 51 Healing Surges: 9 Skills: Diplomacy, Heal, Insight, Religion, Endurance Feats: Armor Prof - Scale Armor, Weapon Focus, Action Surge Class Features: Turn Undead, Healing Word (p. 62PHB) +1 Morningstar (2H) Attack: +9 Damage: 1D10+1 Critical: 11+1D6 thunder ===At Will Powers:=== **Priest's Shield** (p63) Standard Action Melee Weapon One Creature Strength vs. AC Hit: 1W + Strength, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn **Righteous Brand** (p63) Standard Action Melee Weapon One Creature Strength vs. AC Hit: 1W + Strength, and one ally within 5 squares gains a power bonus to melee attack rolls vs. the target equal to your strength modifier until the end of your next turn **Sacred Flame** (p63) Standard Action Ranged 5 One Creature Wisdom vs. Reflex Hit: 1D6+Wisdom radiant damage, and one ally you can see choses either to gain temporary hit points equal to your cha modifier + one half your level or to make a saving throw. ===Encounter Powers=== **Healing Strike** Standard Action Melee Weapon One Creature Strength vs. AC Hit: 2W + Strength radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge. **Split the Sky** Standard Action Melee Weapon Target: One Creature Strength vs. Fortitude Hit: 1W + Strength thunder damage, and you push the target 2 squares and knock it prone. ===Daily Powers=== **Avenging Flame** Standard Action Melee Weapon One Creature Attack: Strength vs. AC Hit: 2W + Strength, and ongoing 5 fire damage (save ends) Miss: Half damage, and no ongoing fire damage Special: If the target attacks on its turn, it can't attempt a saving throw against the ongoing damage **Cure Light Wounds** Standard Action Melee Touch Target: You or one creature Effect: The target regains hit points as if it had spent a healing surge. **Weapon of the Gods** Minor Action Melee Touch Target: One held weapon Effect: Until the end of the encounter, all attacks made with the weapon deal an extra 1D6 radiant damage. When the weapon hits an enemy, the enemy takes a -2 penalty to AC until the end of the weapon wielder's next turn. **Magic Items** Dwarven Scale Armor +1 Daily Power: Free Action - Regain hit points as if you had spent a healing surge Thundering Morningstar +1 Daily Power: Free Action - On a successful hit, deal an extra 1D8 thunder damage and push the target 1 square