{{:irongate_22.doc|}} ====== CAMPAIGN SESSION LOGS ====== **Session 0: "The Mighty Throne"** \\ 7 heroes save Irongate in the year 15\\ {{:irongate_0.rtf|}} **Session 1: "Kill Billy Volume 1"**\\ An assortment of adventurers do battle with a Were-rat Cultist\\ {{:irongate_1.rtf|}} **Interlude 1:** April 22-June 30\\ Our 4 survivors settle down in Irongate, and Brother Krodar vanishes\\ {{:interlude_report_1.rtf|}} **Session 2: "The Quest for Krodar"**\\ 4 adventurers seek Brother Krodar, he finds them, and they defeat goblins raiders and prevent a feud.\\ {{:irongate_2.rtf|}} **Session 3: "The Slavers of Onnwal"**\\ A group of heroes are recruited by a powerful merchant princess to investigate a prosperous farming village.\\ {{:irongate_3.rtf|}} **Session 4: "Irongate Heroes' Day"**\\ Athalric fights his bastard brother, the heroes try to storm a villa, and they capture a pirate ship.\\ {{:irongate_4.rtf|}} **Session 5: "The House on Red Stone Street"**\\ Our heroes find the mysterious cause of high bidding on a property inside Irongate. And there's a magic monkey.\\ {{:irongate_5.rtf|}} **Session 6: "The Bones of Kozubal"** \\ Two new-comers help lead the group on a quest to ransom a kidnapped dragonborn woman. And there were giant ape-men.\\ {{:irongate_6.rtf|}} **Session 7: "Assault on the Slavers' Stronghold"** \\ A curious artifact is recovered from the sewers of Irongate, and the heroes fall after storming a major stronghold of the Yellow-Sail Pirates of Wooly Bay. \\ {{:irongate_7.rtf|}} **Session 8: "Revenge on the Slavers"**\\ The heroes escape from the slavers, and go off to retrieve an ancient sword.\\ {{:irongate_8.rtf|}} **Session 9: "Knock, Knock. Who's There? NINJA!"**\\ Red Scale is stolen by ninjas, and the newly-named "Mighty Get 'Em Gang" clears a new trade route across hobgoblin country.\\ {{:irongate_9.rtf|}} **Session 10: "The Slavers' Stockade"**\\ The "Mighty Get 'Em Gang" fights off an attempt on their lives and destroys a bastion of the slavelords at the border of Irongate.\\ {{:irongate_10.rtf|}} **Session 11: Swamptastic!**\\ An old friend leads the Mighty Get 'Em Gang into a swampy hellhole.\\ {{:irongate_11.rtf|}} **Session 12: White Plume Mountain**\\ The heroes explore the stronghold of the ancient wizard Keraptis in search of three artifact blades.\\ {{:irongate_12.rtf|}} **Session 13: So Evil a Tiefling Could Do it**\\ \\ Twins are vanishing! It's EVIL! {{:irongate_13.rtf|}} **Session 14: The Tower Beneath**\\ The Mighty Get 'Em Gang uncovers the mystery of the Iron Pool.\\ {{:irongate_14.rtf|}} **Session 15: The Slavelords' Rebuke**\\ Waves of assassins swarm Irongate in search of killing the Mighty Get'Em Gang.\\ {{:irongate_15.rtf|}} **Session 16: Death Trap of the Ghost Pirates**\\ Pirate assassins are trailed and cornered at a haunted tower, but the Mighty Get 'Em are the ones who are trapped. Farewell to Nurz and Vladimir. {{:irongate_16.rtf|}} **Session 17: The Slavelords' Fall**\\ The Mighty Get Em Gang targets the slavelords for revenge and wins against all odds. {{:irongate_17.rtf|}} **Session 18: Who Cares What Evil Lurks in the Hearts of Men**\\ The Mighty Get'Em gang chases the Slavelord Ajakstu into the Shadowfell {{:irongate_18_1_.rtf|}} **Interlude 18-19 Ice Trek** The Mighty Get 'Em Gang travels from the Ice Barbarians back home to Irongate [[Ice Trek]] **Session 19: Everybody loves the clown god, so why don’t you? (or In The Shadowfell, Zagyg Sits laughing)**\\ The Mighty Get'Em gang searches for a demi-god's pillow. {{:irongate_19.rtf|}} **Session 20: Rise of the Venture Legion**\\ The Mighty Get'Em gang clears out the Wizard's Tower of Irongate and builds its own mercenary company. {{:irongate_20.rtf|}} **Session 22: Lizards of hill top fort**\\ The Mighty Get'Em gang does a job for the Irongate military, and fools a very stupid dragon. {{:session_22_log.doc|}}