Eruid 5th Level Wizard Human Male Str: 10 (+0) Con: 14 (+2) Dex: 16 (+3) Int: 18 (+4) Wis: 11 (+0) Cha: 10 (+0) Initiative: +5 Armor Class: Fort: 15 Ref: 16 Will: 15 Move: 6 HitPoints: 44 Healing Surges: 8 Skills: Arcana, Dungeoneering, History, Religion Feats: Action Surge, Burning Blizzard Class Features: Staff of Defense, Ritual Casting (p157-158) , Cantrips (p. 158) Spellbook:Comprehend Language, Silence, Make Whole **At Will Powers** Magic Missle Standard Action Ranged 20 Target: One Creature Attack: Int vs. Reflex Hit: 2D4 + Int Force damage Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Ray of Frost Standard Action Ranged 10 Target: One Creature Attack: Init vs. Fortitude Hit: 1D6 + Int Cold damage and the target is slowed until the end of your next turn. Thunderwave Standard Action Close Blast 3 Target: Each creature in blast Attack: Int vs. Fort Hit: 1D6 + Int modifier thunder damage and you push the target a number of squares equal to your wisdom modifier **Encounter Powers** Chill Strike Standard Action Ranged 10 Target: One Creature Attack: Int vs. Fortitude Hit: 2D8 + Int modifier cold damage and the target is dazed until the end of your next turn Icy Rays Standard Action Ranged 10 Targets: One or Two creatures Attack: Two attacks. Int vs. Reflex; one attack per target Hit: 1D10 + Int modifier cold damage, and the target is immobilized until the end of your next turn **Daily Powers** Freezing Cloud Standard Action Area burst 2 within 10 squares Target: Each creature in burst Attack: Int vs. Fortitude Hit: 1D8 + Int modifier cold damage Miss: Half Damage Effect: The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action. Expeditious Retreat Move Action Personal Effect: You shift up to twice your speed. Bigby’s Icy Grasp Standard Action Ranged 20 Effect: You conjure a 5-foot tall hand of ice in an unoccupied square within range, and the hand attacks. As a move action you can move the hand up to 6 squares. Target: One creature adjacent to the hand Attack: Int vs. Reflex Hit: 2D8 + Int cold damage, and the hand grabs the target. If the target attempts to escape, the hand uses your fortitude or reflex defense. Sustain Minor: A target grabbed by the hand takes 1d8 + int modifier cold damage when you sustain this power. As a standard action, you can attack another target with the hand, but it must release a target it has grabbed.