Sir Ragrant 5th Level Paladin Half Elven Male Str: 11 (+1) Con: 12 (+1) Dex: 12 (+1) Int: 8 (-1) Wis: 16 (+3) Cha: 20 (+5) Initiative: +3 Armor Class: 23 Fort: 14 Ref: 14 Will: 16 Move: 5 HitPoints: 57 Healing Surges: 11 Skills: Diplomacy (+2), Insight (+2), Heal, Religion Feats: Healing Hands Class Features: Channel Divinity, Divine Challenge, Lay on Hands (p.91) Race Features: Group Diplomacy (p42) Longsword Attack: +6 Damage: 1D8 +1 Delver’s Plate Armor – Daily Power: As a free action gain a +2 power bonus to a saving trow you just rolled; use the new result Heavy Shield of Defiance – Daily Power: Immediate Reaction, you can use this power when a critical hit is scored on you. You can spend a healing surge. **At Will Powers** Bolstering Strike Standard Action Melee Weapon Target: One Creature Attack: Cha vs. AC Hit: 1W + charisma and you gain temporary hit points equal to your wisdom modifier. Enfeebling Strike Standard Action Melee Weapon Target: One Creature Attack: Charisma vs. AC Hit: 1W + Charisma, If you marked the target (see Divine Challenge p. 91) it takes a –2 penalty to attack rolls until the end of your next turn. **Encounter Powers** Eyebite (Warlock) Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + charisma psychic damage, and you are invisible to the target until the start of your next turn. Fearsome Smite Standard Action Melee Weapon Target: One Creature Attack: Charisma vs. AC Hit: 2W + Charisma; and until the end of your next turn, the target takes a penalty to attack rolls equal to your wisdom modifier Invigorating Smite Standard Action Melee Weapon Target: One Creature Attack: Charisma vs. Will Hit: 2W + Charisma; If you are bloodied, you regain hit points equal to 5 + your wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your wisdom modifier **Daily Powers** On Pain of Death Standard Action Range 5 Target: One Creature Attack: Charisma vs. Will Hit: 3D8 + Charisma. Once per round, the target takes 1D8 damage after making any attacks on its turn (save ends) Miss: Half damage. Once per round, the target takes 1D4 damage after making any attacks on its turn (save ends) Martyr’s Blessing Immediate Interrupt Close Burst 1 Trigger: An adjacent ally is hit by a melee or a ranged attack Effect: You are hit by the attack instead Hallowed Circle Standard Action Close Burst 1 Target: Each enemy in burst Attack: Charisma vs. Reflex Hit: 2D6 + Charisma Effect: The burst creates a zone of bright light. You and each ally within the zone gain a +1 power bonus to all defenses until the end of the encounter