5th Level Cleric of Moradin
Human Male
Str: 18 (+4)
Con: 14 (+2)
Dex: 10 (+0)
Int: 8 (-1)
Wis: 12 (+1)
Cha: 10 (+0)
Initiative: +2
Armor Class:20
Fort: 15
Ref: 13
Will: 16
Move: 5
HitPoints: 51
Healing Surges: 9
Skills: Diplomacy, Heal, Insight, Religion, Endurance
Feats: Armor Prof - Scale Armor, Weapon Focus, Action Surge
Class Features: Turn Undead, Healing Word (p. 62PHB)
+1 Morningstar (2H) Attack: +9 Damage: 1D10+1 Critical: 11+1D6 thunder
===At Will Powers:===
**Priest's Shield** (p63)
Standard Action
Melee Weapon
One Creature
Strength vs. AC
Hit: 1W + Strength, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn
*Righteous Brand (p63)
Standard Action
Melee Weapon
One Creature
Strength vs. AC
Hit: 1W + Strength, and one ally within 5 squares gains a power bonus to melee attack rolls vs. the target equal to your strength modifier until the end of your next turn
Sacred Flame (p63)
Standard Action
Ranged 5
One Creature
Wisdom vs. Reflex
Hit: 1D6+Wisdom radiant damage, and one ally you can see choses either to gain temporary hit points equal to your cha modifier + one half your level or to make a saving throw.
===Encounter Powers===
Healing Strike
Standard Action
Melee Weapon
One Creature
Strength vs. AC
Hit: 2W + Strength radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
Split the Sky
Standard Action
Melee Weapon
Target: One Creature
Strength vs. Fortitude
Hit: 1W + Strength thunder damage, and you push the target 2 squares and knock it prone.
===Daily Powers===
Avenging Flame
Standard Action
Melee Weapon
One Creature
Attack: Strength vs. AC
Hit: 2W + Strength, and ongoing 5 fire damage (save ends)
Miss: Half damage, and no ongoing fire damage
Special: If the target attacks on its turn, it can't attempt a saving throw against the ongoing damage
Cure Light Wounds
Standard Action
Melee Touch
Target: You or one creature
Effect: The target regains hit points as if it had spent a healing surge.
Weapon of the Gods
Minor Action
Melee Touch
Target: One held weapon
Effect: Until the end of the encounter, all attacks made with the weapon deal an extra 1D6 radiant damage. When the weapon hits an enemy, the enemy takes a -2 penalty to AC until the end of the weapon wielder's next turn.
Magic Items**
Dwarven Scale Armor +1 Daily Power: Free Action - Regain hit points as if you had spent a healing surge
Thundering Morningstar +1 Daily Power: Free Action - On a successful hit, deal an extra 1D8 thunder damage and push the target 1 square