Theris

Theris

5th Level Ranger
Elven Male
Str: 18 (+4) 
Con: 12 (+1)
Dex: 17 (+3)
Int: 8 (-1)
Wis: 14 (+2)
Cha: 10 (+0)
Initiative: +5
Armor Class: 18
Fort: 15
Ref: 17
Will: 15
Move: 7
HitPoints: 54
Healing Surges: 7
Skills: Acrobatics, Dungeoneering, Endurance, Heal, Perception
Feats: Toughness, Lethal Hunter, Elven Precision,  Defensive Mobility
Class Features: Hunter’s Quarry, Prime Shot (p.104)
Race Features: Low Light Vision, Elven Accuracy

Hide Armor, twinned longswords Longsword Attack: +9 Damage: 1D8

Magic Items: Gauntlets of Ogre Power: Gain a +1 item bonus to athletics checks; Daily Power: Add a +5 power bonus to the damage roll of one attack Amulet of Protection +1 (adds one to Fortitude, Reflex, and Will)

At Will Powers

Hit And Run Standard Action Melee Weapon One Creature Strength vs. AC Hit: 1W + Strength Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target

Twin Strike Standard Action Requirement: You must be duel weilding swords Targets: One or two creatures Attack: Strength vs. AC (x2) Hit: 1W damage per attack

Encounter Powers

Elven Accuracy Free Action Reroll an attack roll. Use the second roll, even if it’s lower.

Dire Wolverine Strike Standard Action Close Burst 1 Requirement: You must be wielding two melee weapons Target: Each enemy in the burst you can see Attack: Strength vs. AC Hit: 1W + strength

Yield Ground Immediate Reaction Trigger: An enemy damages you with a melee attack Effect: You can shift a number of squares equal to your Wisdom modifier. Gain a +2 power bonus to all defenses until the end of your next turn.

Cut and Run Standard Action Requirement: You must be wielding two melee weapons Target: One or two creatures Attack: Strength vs. AC Special: After the first or second attack, you can shift a number of squares equal to 1+your wisdom modifier Hit: 1W + Strength modifier damage

Daily Powers

Jaws of the Wolf Standard Action Requirement: You must be wielding two melee weapons Target: One Creature Attack: Strength vs. AC x2 Hit: 2W + strength modifier per attack Miss: Half damage per attack

Two-Wolf Pounce Standard Action Requirement: You must be wielding two melee weapons Special: You can shift 2 squares before making this attack Primary Target: One creature Attack: Strength vs. AC, two attacks Hit: 2W + Strength (main weapon) and 1W+Strength (off-hand weapon) Effect: After attacking the primary target, you can shift 2 squares and make a secondary attack Secondary Target: One creature other than the primary target Secondary Attack: Strength vs. AC Hit: 2W (off hand weapon)