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design_assumptions [2021/07/06 00:03] andrewdesign_assumptions [2021/08/13 16:47] (current) andrew
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 ====== The World of Kyor - Design Assumptions ====== ====== The World of Kyor - Design Assumptions ======
  
-The fantasy world of Kyor is home to several 5e D&D campaigns, each crossing over with another. The world was created with the following custom assumptions, designed to make games in the setting appropriate for younger uneducated audiences: +The fantasy world of Kyor is home to several 5e D&D campaigns, each crossing over with another. The world was created with the following custom assumptions, designed to make games in the setting appropriate for more audiences:
  
   * In this fantasy world, monstrous humanoids are all in some way just demonic forces made flesh rather than races of their own. This gives us moral permission to slay these beings without fear of disturbing delicate sensibilities.   * In this fantasy world, monstrous humanoids are all in some way just demonic forces made flesh rather than races of their own. This gives us moral permission to slay these beings without fear of disturbing delicate sensibilities.
-    * Goblinoids (goblins/hobgoblins/bugbears/shaughin/ogres) are summoned demons made flesh through sinister ritual. They reproduce asexually by performing the ritual themselves to create new fully formed goblins once they break free of their original masters.+    * Monstrous Humanoids (goblins/hobgoblins/bugbears/shaughin/orcs/ogres/kobolds) are summoned demons made flesh through  sinister rituals. They reproduce asexually by performing these rituals themselves to create new fully formed humanoids of the appropriate type once they break free of their original masters.
     * Gnolls / Mongrelmen / Werecreatures (animal people) are humans transformed into monsters magically through a ritual that they voluntarily submit themselves to in order to gain more power.     * Gnolls / Mongrelmen / Werecreatures (animal people) are humans transformed into monsters magically through a ritual that they voluntarily submit themselves to in order to gain more power.
-    * Trolls / Giants (abominations / giants) are the misshapen leftover children of the Daevas, cursed to live forever and act on their whims. They are less people as they are forces of nature. They are also summoned from beyond and made flesh through ritual and degeneration.   +    * Trolls / Giants (abominations / giants) are the misshapen leftover children of the Daevas, cursed to live forever and act on their whims. They are less people as they are forces of nature. They are also summoned from beyond and made flesh through ritual and degeneration.  
-  * Since humanoids don't reproduce as mortals do, the "half orc" race is rather the lowest rung on the elven caste ladder than the offspring of mortal and demon-spawn. Unfortunately, that appellation is still used as an epithet mocking these once oppressed group of people. The rules of D&don't change despite this lore change.   +  
-  * The powerful world-creating entities of the campaign are known as Daeva, but are often mistaken for gods+  * Since humanoids don't reproduce as mortals do, the "half orc" race is rather the lowest rung on the elven caste ladder than the offspring of mortal and demon-spawn. Unfortunately, that appellation is still used as an epithet mocking these once oppressed group of people. The rules of D&are the same despite this lore change.   
-  * Efforts should be made to remove traces of real-world racism from the fictionTry not to rely on stereotypes in world design.  + 
-  * The fictional history should do its best to downplay elements of violence against childrenD&D is meant to be a game about empowerment and escapeand so a larger shared world should be thoughtful on this subject+  * The powerful world-creating entities of the campaign are known as Daeva or Deities. 
 + 
 +  * Rather than the typical D&D trope of long-lived elves and dwarves, player character races all have similar lifespansHowever, there are cases where individuals who are connected to planes of existence where time runs differently like the [[Feywild]] or [[Shadowfell]] have extended their lives over hundreds or even thousands of yearsThese life-extending magics are mostly for noble elves and dwarvesbut there are cases of other races taking similar liberties to extend their lives 
  
  
design_assumptions.1625529784.txt.gz · Last modified: by andrew