design_assumptions
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====== The World of Kyor - Design Assumptions ====== | ====== The World of Kyor - Design Assumptions ====== | ||
- | The fantasy world of Kyor is home to several 5e D&D campaigns, each crossing over with another. The world was created with the following custom assumptions, | + | The fantasy world of Kyor is home to several 5e D&D campaigns, each crossing over with another. The world was created with the following custom assumptions, |
* In this fantasy world, monstrous humanoids are all in some way just demonic forces made flesh rather than races of their own. This gives us moral permission to slay these beings without fear of disturbing delicate sensibilities. | * In this fantasy world, monstrous humanoids are all in some way just demonic forces made flesh rather than races of their own. This gives us moral permission to slay these beings without fear of disturbing delicate sensibilities. | ||
- | * Goblinoids | + | * Monstrous Humanoids |
* Gnolls / Mongrelmen / Werecreatures (animal people) are humans transformed into monsters magically through a ritual that they voluntarily submit themselves to in order to gain more power. | * Gnolls / Mongrelmen / Werecreatures (animal people) are humans transformed into monsters magically through a ritual that they voluntarily submit themselves to in order to gain more power. | ||
- | * Trolls / Giants (abominations / giants) are the misshapen leftover children of the Daevas, cursed to live forever and act on their whims. They are less people as they are forces of nature. They are also summoned from beyond and made flesh through ritual and degeneration. | + | * Trolls / Giants (abominations / giants) are the misshapen leftover children of the Daevas, cursed to live forever and act on their whims. They are less people as they are forces of nature. They are also summoned from beyond and made flesh through ritual and degeneration. |
- | * Since humanoids don't reproduce as mortals do, the "half orc" race is rather the lowest rung on the elven caste ladder than the offspring of mortal and demon-spawn. Unfortunately, | + | |
- | * The powerful world-creating entities of the campaign are known as Daeva, but are often mistaken for gods. | + | * Since humanoids don't reproduce as mortals do, the "half orc" race is rather the lowest rung on the elven caste ladder than the offspring of mortal and demon-spawn. Unfortunately, |
- | * Efforts should be made to remove traces | + | |
- | * The fictional history should do its best to downplay elements | + | * The powerful world-creating entities of the campaign are known as Daeva or Deities. |
+ | |||
+ | * Rather than the typical D&D trope of long-lived elves and dwarves, player character races all have similar lifespans. However, there are cases where individuals who are connected | ||
design_assumptions.1625529784.txt.gz · Last modified: by andrew