epic_ten
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====== Epic Ten ====== | ====== Epic Ten ====== | ||
- | The concept of Epic Ten of E10 is superficially similar to the rules in the Dungeon Masters Guide for providing a way for characters to continue growing indefinitely after the " | + | The concept of Epic Ten of E10 is superficially similar to the rules in the Dungeon Masters Guide for providing a way for characters to continue growing indefinitely after the " |
+ | |||
+ | * An attribute stat advancement up to 22 | ||
+ | * An additional feat | ||
+ | |||
+ | * As a one time choice, spellcasters may add a single spell slot of one level higher than their highest level (up to 6th) and learn one new spell spell | ||
+ | * As a one time choices, fighters, paladins, and rangers may choose an additional fighting style | ||
+ | * As a one time choice, rogues may add another die to their sneak attack damage | ||
+ | |||
+ | * Bards may take choose an additional pair of spells to cast from any class as Magical Secrets | ||
+ | * Bards may improve their inspiration die one type up to the d12 | ||
+ | * Barbarians may take the Relentless Rage feature | ||
+ | * Barbarians may take the Brutal Critical feature | ||
+ | * Sorcerers may choose to use another type of metamagic | ||
+ | |||
+ | * Any subclass may take the next additional feature of their subclass | ||
+ | |||
+ | |||
+ | |**Core class**|**Feature levels for Subclass**| | ||
+ | |Artificer|3, | ||
+ | |Barbarian|3, | ||
+ | |Bard|3, 6, 14| | ||
+ | |Cleric|2, 6, 8, 17| | ||
+ | |Druid|2, 3, 6, 10, 14| | ||
+ | |Fighter|3, 7, 10, 15, 18| | ||
+ | |Monk|3, 6, 11, 17| | ||
+ | |Paladin|3, 7, 15, 20 (aura range increase at 18 doesn' | ||
+ | |Ranger|3, 7, 11, 15| | ||
+ | |Rogue|3, 9, 13, 17| | ||
+ | |Sorcerer|1, | ||
+ | |Warlock|1, 6, 10, 14| | ||
+ | |Wizard|2, 6, 10, 14| | ||
+ | |||
epic_ten.1642171894.txt.gz · Last modified: by andrew