User Tools

Site Tools


house_rules

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
house_rules [2022/07/09 00:25] – [Cinematic Advantage] andrewhouse_rules [2022/11/26 15:08] (current) – [Cinematic Advantage] andrew
Line 18: Line 18:
 Spells that take a bonus action or reaction may not be counterspelled. Spells that take a bonus action or reaction may not be counterspelled.
  
 +===== Short and Long Rests =====
  
 +Rests shouldn't end the momentum of a game. I've made some changes to the rules for short and long rests to maintain that. Find the updated texts of these rules below:
 +
 +==== Short Rest ====
 +
 +A Short Rest is a period of Downtime, at least **ten (10) minutes long**, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
 +
 +A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a Long Rest, as explained below.
 +
 +A character can’t benefit from more than one Short Rest in an 4-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
 +
 +==== Long Rest ====
 +
 +A Long Rest is a period of extended Downtime, at least eight (8) hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than two (2) hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, Fighting, casting Spells, or similar Adventuring activity—the Characters must begin the rest again to gain any benefit from it.
 +
 +At the end of a Long Rest, a character regains **half their lost Hit Points**. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a Long Rest.
 +
 +A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
  
 ===== Feats ===== ===== Feats =====
Line 41: Line 59:
 ===== Cinematic Advantage ===== ===== Cinematic Advantage =====
  
-This campaign world allows creative players to gain advantage through creative storytelling. Injecting cinematic advantage into your game is all about offering deals; trading in-world fiction and a skill check from players for advantage on their next attack or check. This helps draw players out of the mechanics of their characters and into the story of the situation itself. +This campaign world allows creative players to gain advantage through creative storytelling. Injecting cinematic advantage into the game is all about offering deals; trading in-world fiction and a skill check from players for advantage on their next attack or check. This helps draw players out of the mechanics of their characters and into the story of the situation itself. 
  
 A good description that involves interacting with the environment in some beneficial way is the easiest way to do this. Singular acts of epic greatness, stunning bravado, and visual poetry that leave the other players slack-jawed in astonishment could win the player a better bargain up to and including automatically gaining the advantage.  A good description that involves interacting with the environment in some beneficial way is the easiest way to do this. Singular acts of epic greatness, stunning bravado, and visual poetry that leave the other players slack-jawed in astonishment could win the player a better bargain up to and including automatically gaining the advantage. 
house_rules.1657326323.txt.gz · Last modified: by andrew