Table of Contents

Action Economy

Players start each combat round with a Major action and a Minor action.

Major Action

A player character's Major action may be used to:

Minor Action

A player character's Minor action may be used to:

Fleeing

Fleeing requires the action of some if not all of the party members actions. Any player can propose that all the characters flee the fight. If all players agree, they successfully retreat, carrying any fallen heroes away with them. The party suffers a campaign loss determined at the time of the retreat. The point of this rule is to encourage daring attacks and to make retreating interesting on the level of story rather than tactics.