gateway_to_adventure
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gateway_to_adventure [2021/08/28 20:34] – created dave | gateway_to_adventure [2021/08/28 20:54] – dave | ||
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* Give henchmen their treasure shares and note their XP. | * Give henchmen their treasure shares and note their XP. | ||
+ | ===SELECTING AN EXPEDITION=== | ||
+ | |||
+ | **A Cold Expedition: | ||
+ | The basics of selecting an expedition involve first looking at the [[main_map|Main Map]] and the [[region|Zone Descriptions]]. | ||
+ | * Example 1: a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot. They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray. | ||
+ | * Example 2: a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big. They look at the map and find Ruin 13 in the West Hills zone and inform the Judge. | ||
gateway_to_adventure.txt · Last modified: 2021/09/20 15:52 by dave