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gateway_to_adventure [2021/08/28 20:54] davegateway_to_adventure [2021/08/28 21:08] dave
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 =====GATEWAY TO ADVENTURE===== =====GATEWAY TO ADVENTURE=====
 +The Polychronopolis campaign
  
 ===PLAYER RESPONSIBILITIES=== ===PLAYER RESPONSIBILITIES===
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   * If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure.   * If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure.
   * Choose which of your characters you will play.   * Choose which of your characters you will play.
 +  * Send the Judge any orders/requests for your inactive characters
  
 **What do I as a player need to do at the beginning of a game session?** **What do I as a player need to do at the beginning of a game session?**
-  * Complete any shopping or recruiting+  * Complete any shopping or recruiting for any characters 
 +  * Deal with any freehold or business activity of any of your characters.
   * Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.   * Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.
   * Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries   * Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries
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   * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.   * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.
   * Give henchmen their treasure shares and note their XP.   * Give henchmen their treasure shares and note their XP.
 +  * Choose one Rumor or Lore and share and/or post it or keep it secret.
 +
  
 ===SELECTING AN EXPEDITION=== ===SELECTING AN EXPEDITION===
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   * Example 1:  a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot.  They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray.   * Example 1:  a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot.  They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray.
   * Example 2:  a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big.  They look at the map and find Ruin 13 in the West Hills zone and inform the Judge.  At the beginning of the session they hire as many underlings as practical and buy as much useful gear and healing potions as they can afford.   * Example 2:  a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big.  They look at the map and find Ruin 13 in the West Hills zone and inform the Judge.  At the beginning of the session they hire as many underlings as practical and buy as much useful gear and healing potions as they can afford.
 +
 +**Goal Oriented Expedition**
 +As the campaign progresses, the players will gain knowledge of the world, through encounters and through the acquisition of rumors.  Expeditions at this point might be planned based on such knowledge, rather than simple numbers.
 +  * Example 1: Wilfred the Wise has been plagued by Rum-Ma the Ever-Living for months now.  He finds, from a tavern rumor, that Rum-Ma has his evil crypt in Ruin 13 in the West Hills.  He begs his pals to help him hunt down this fiend and they agree, choosing it as their next expedition.
 +  * Example 2:  Father Muntz needs the essence of a vampire's spine to consecrate his Staff of Doom.  He learns that the Dead Hills are crawling with undead, so tricks his fellow party members into choosing to go there next week.
  
gateway_to_adventure.txt · Last modified: 2021/09/20 15:52 by dave