gateway_to_adventure
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gateway_to_adventure [2021/08/28 20:54] – dave | gateway_to_adventure [2021/08/29 19:00] – dave | ||
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=====GATEWAY TO ADVENTURE===== | =====GATEWAY TO ADVENTURE===== | ||
+ | **The Polychronopolis campaign** | ||
===PLAYER RESPONSIBILITIES=== | ===PLAYER RESPONSIBILITIES=== | ||
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* Confer with the other players and decide on an expedition for the session. | * Confer with the other players and decide on an expedition for the session. | ||
* Inform the Judge what that expedition will be, preferably at least 1 week ahead of time. | * Inform the Judge what that expedition will be, preferably at least 1 week ahead of time. | ||
- | * If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure. | + | * If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure |
* Choose which of your characters you will play. | * Choose which of your characters you will play. | ||
+ | * Send the Judge any orders/ | ||
**What do I as a player need to do at the beginning of a game session?** | **What do I as a player need to do at the beginning of a game session?** | ||
- | * Complete any shopping or recruiting | + | * Complete any shopping or recruiting |
+ | * Deal with any freehold or business activity of any of your characters. | ||
* Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals. | * Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals. | ||
* Complete a card with the name/ | * Complete a card with the name/ | ||
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* Pay combat pay or double combat pay to any mercenaries who qualify, even if they died. | * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died. | ||
* Give henchmen their treasure shares and note their XP. | * Give henchmen their treasure shares and note their XP. | ||
+ | * Draw one Rumor or Lore and share and/or post it or keep it secret. | ||
+ | |||
===SELECTING AN EXPEDITION=== | ===SELECTING AN EXPEDITION=== | ||
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* Example 1: a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot. They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray. | * Example 1: a group of level 3 adventurers decide to neither take it safe nor go too risky and decide to look for a EDL 3 spot. They notice that the East Grasslands is EDL 3, and contains a Ruin (R2), they tell the Judge that they will explore R2 for their expedition, and proceed to purchase supplies and equipment for the foray. | ||
* Example 2: a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big. They look at the map and find Ruin 13 in the West Hills zone and inform the Judge. | * Example 2: a group of level 4 adventurers are desperate for XP and money, they decide they are going to risk a EDL 6 expedition to hopefully win big. They look at the map and find Ruin 13 in the West Hills zone and inform the Judge. | ||
+ | |||
+ | **Goal Oriented Expedition** | ||
+ | As the campaign progresses, the players will gain knowledge of the world, through encounters and through the acquisition of rumors. | ||
+ | * Example 1: Wilfred the Wise has been plagued by Rum-Ma the Ever-Living for months now. He finds, from a tavern rumor, that Rum-Ma has his evil crypt in Ruin 13 in the West Hills. | ||
+ | * Example 2: Father Muntz needs the essence of a vampire' | ||
gateway_to_adventure.txt · Last modified: 2021/09/20 15:52 by dave