User Tools

Site Tools


gateway_to_adventure

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
gateway_to_adventure [2021/08/28 21:02] davegateway_to_adventure [2021/08/29 19:00] dave
Line 1: Line 1:
 =====GATEWAY TO ADVENTURE===== =====GATEWAY TO ADVENTURE=====
 +**The Polychronopolis campaign**
  
 ===PLAYER RESPONSIBILITIES=== ===PLAYER RESPONSIBILITIES===
Line 7: Line 7:
   * Confer with the other players and decide on an expedition for the session.   * Confer with the other players and decide on an expedition for the session.
   * Inform the Judge what that expedition will be, preferably at least 1 week ahead of time.   * Inform the Judge what that expedition will be, preferably at least 1 week ahead of time.
-  * If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure.+  * If the Judge does not receive your choice in enough time to prepare the expedition, it will default to a City Adventure and the Judge will choose which of your characters will be played.
   * Choose which of your characters you will play.   * Choose which of your characters you will play.
 +  * Send the Judge any orders/requests for your inactive characters
  
 **What do I as a player need to do at the beginning of a game session?** **What do I as a player need to do at the beginning of a game session?**
-  * Complete any shopping or recruiting+  * Complete any shopping or recruiting for any characters 
 +  * Deal with any freehold or business activity of any of your characters.
   * Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.   * Pay 30gp per level or hit die for your active PC, his henchmen, mercenaries and horses or other animals.
   * Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries   * Complete a card with the name/class/level/alignment of your active character, henchmen and mercenaries
Line 19: Line 21:
   * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.   * Pay combat pay or double combat pay to any mercenaries who qualify, even if they died.
   * Give henchmen their treasure shares and note their XP.   * Give henchmen their treasure shares and note their XP.
 +  * Draw one Rumor or Lore and share and/or post it or keep it secret.
 +
  
 ===SELECTING AN EXPEDITION=== ===SELECTING AN EXPEDITION===
gateway_to_adventure.txt · Last modified: 2021/09/20 15:52 by dave