way_stations
Differences
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| way_stations [2021/09/17 18:28] – created dave | way_stations [2021/10/06 13:11] (current) – dave | ||
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| In order to facilitate trade with Shadar and the Jorak Mountain communities, | In order to facilitate trade with Shadar and the Jorak Mountain communities, | ||
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| + | The road itself is well paved and maintained, and is wide enough for two of the largest cargo wagons to pass each other in opposite directions without difficulty. | ||
| + | There is a stop every day's travel between Polychronopolis and Shadar City. The stops include Castle Dyr, Fotress Poltron, Road Moot and the 8 way stations, all listed and linked below in order. | ||
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| + | The way stations are standardized. | ||
| + | * A natural water source and a large cistern. | ||
| + | * Fortified garrison for 20 crossbowmen to defend the station, and for 20 horsemen to base road patrols. | ||
| + | * A barracks and barn for a 20-man road crew tasked with maintaining a stretch of the road. | ||
| + | * Stables for the garrison horses, and a large corral area, with some lean-to roofing to hold traveler' | ||
| + | * An inn and tavern for travelers | ||
| + | * A small supply store, usually mostly with provisions and caravan supplies. | ||
| + | * At least 1 blacksmith. | ||
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| + | The station is commanded by a King's Agent and assisted by the garrison captain. | ||
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| + | Shopping at the Way Stations: | ||
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| + | [[W1|W1]] | ||
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| + | [[dyr|CASTLE DYR]] | ||
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| + | [[W2|W2]] | ||
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| + | [[W3|W3]] | ||
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| + | [[W4|W4]] | ||
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| + | [[poltron|FORTRESS POLTRON]] | ||
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| + | [[W5|W5]] | ||
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| + | [[W6|W6]] | ||
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| + | [[W7|W7]] | ||
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| + | [[road_moot|ROAD MOOT]] | ||
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| + | [[W8|W8]] | ||
way_stations.1631903283.txt.gz · Last modified: by dave
