Classes Permitted: Fighter, Thief, Magic-Users
Size: Medium, 1d6 HD
Move: 30’
Stat Mods: +1 DEX, -2 CON
Vision: Dark Vision
Special Advantages: Move Silently, Elf Immunities (ghoul immunity, +2 save vs Charm/Sleep)
The Elves have a truly ancient magical civilization located in sylvan hideaways and hidden by ancient magics. Elves generally look like slender, willowy humans with pointed ears and bright eyes. They have a lifespan of many centuries and so almost all of them have at least 1 level in a character class. Despite their long-lifespans, elves are rather frail overall. The bulk of the elves are Wood Elves who live in forest encampments surrounding the High Elven fortresses. NPC wood elf magic-users are usually natural talents or bards.
The Wood Elves have excellent Dark Vision arising from their equally diurnal and nocturnal lifestyle. Their keen senses and woodland lifestyle give them all the ability to use the Move Silently skill. All Elves and Half-elves are also immune to the paralyzing effect of ghouls (but not to other sorts of paralysis) and gain a +2 on saves vs. all Sleep and Charm spells, even gaining a saving throw against such magic when the spell indicates they shouldn’t.
Wood Elves in the Region
The Myr Forest is filled with wood elf bands doing their elfy business as they have for countless millennia. Wood Elves are a common sight across the region and are never seen as unusual or strange. Most of them acknowledge the Golden High Elves of Myrdol Palace as their liege lords, but the ties are rather loose. The relations between the wood elves and the Silver and Bronze High Elves of Polychronopolis City are considerably more strained, being considered the cause of much grief over the ages. The Wood Elf communities tend to shun the Half-Elves of the city and March, seeing them as alien shadows of true elfhood.