armorer_arcane_background
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revisionNext revisionBoth sides next revision | ||
armorer_arcane_background [2016/11/11 16:55] – created andrew | armorer_arcane_background [2016/11/11 16:57] – andrew | ||
---|---|---|---|
Line 9: | Line 9: | ||
The armorer is an alternate weird scientist who specializes in creating or upgrading existing equipment, vehicles, and weapons to be have new and amazing capabilities they might not have had in the past. Other characters may then use these creations in the adventure, but only if the armorer character is present in the adventure. | The armorer is an alternate weird scientist who specializes in creating or upgrading existing equipment, vehicles, and weapons to be have new and amazing capabilities they might not have had in the past. Other characters may then use these creations in the adventure, but only if the armorer character is present in the adventure. | ||
- | The armorer may imbue specific equipment, vehicles, and weapons with the following powers at a rate of 1 per "build point" | + | The armorer may imbue specific equipment, vehicles, and weapons with the following powers at a rate of 1 per "build point" |
* Armor - Adds 2 points of armor to a piece of equipment or clothing. | * Armor - Adds 2 points of armor to a piece of equipment or clothing. | ||
* Armor Piercing - Adds 3 points of AP to a firearm or melee weapon. | * Armor Piercing - Adds 3 points of AP to a firearm or melee weapon. | ||
* Blast - This ammunition blasts those within a medium burst around where the target was hit. If it is thrown a miss may stray randomly, but if the ammunition was launched (like from a firearm) a miss has no effect. | * Blast - This ammunition blasts those within a medium burst around where the target was hit. If it is thrown a miss may stray randomly, but if the ammunition was launched (like from a firearm) a miss has no effect. | ||
- | * Boost Fighting - Adds +2 to fighting roll when the weapon is used. | + | * Boost Fighting - Adds +1 to fighting roll when the weapon is used. |
- | * Boost Shooting - Adds +2 to shooting roll when the weapon is used. | + | * Boost Shooting - Adds +1 to shooting roll when the weapon is used. |
* Healing - For 1 build point a Medpack may be created for the session. | * Healing - For 1 build point a Medpack may be created for the session. | ||
* Smite - Adds +2 damage to a weapon (melee or firearm). | * Smite - Adds +2 damage to a weapon (melee or firearm). |
armorer_arcane_background.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1