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armorer_arcane_background [2016/11/11 16:56] andrewarmorer_arcane_background [2016/11/11 16:57] andrew
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 The armorer is an alternate weird scientist who specializes in creating or upgrading existing equipment, vehicles, and weapons to be have new and amazing capabilities they might not have had in the past.  Other characters may then use these creations in the adventure, but only if the armorer character is present in the adventure.  For the armorer, "build points" replace power points.  Build points are similar to power points, but they only recharge at the beginning of each new game session and are used to create a armory of equipment.   The armorer is an alternate weird scientist who specializes in creating or upgrading existing equipment, vehicles, and weapons to be have new and amazing capabilities they might not have had in the past.  Other characters may then use these creations in the adventure, but only if the armorer character is present in the adventure.  For the armorer, "build points" replace power points.  Build points are similar to power points, but they only recharge at the beginning of each new game session and are used to create a armory of equipment.  
  
-The armorer may imbue specific equipment, vehicles, and weapons with the following powers at a rate of 1 per "build point" The equipment will have the power until the user rolls a '1' on their skill die.  At that point the device malfunctions and is no longer available.  The armorer may choose powers to impart from the list below:+The armorer may imbue specific equipment, vehicles, and weapons with the following powers at a rate of 1 per "build point" The equipment will have the power until the user rolls a '1' on their skill die or until the end of the session.  At that point the device malfunctions and is no longer available.  The armorer may choose powers to impart from the list below:
  
   * Armor - Adds 2 points of armor to a piece of equipment or clothing.  Roll a weird science roll when the device is equipped to see if there is a malfunction that destroys the device for the session.   * Armor - Adds 2 points of armor to a piece of equipment or clothing.  Roll a weird science roll when the device is equipped to see if there is a malfunction that destroys the device for the session.
armorer_arcane_background.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1